Video games in MRI scanners reveal how brains predict and adapt in real time

The brain is constantly predicting, acting, and adjusting.
Culham explains why video games inside scanners capture cognition more authentically than traditional isolated tasks.
Mark

Why does it matter that the brain is studied while playing a game instead of doing a single isolated task?

Mimi

Because real life is not a series of isolated moments. When you play a game, you're constantly predicting what will happen next, taking action, and updating your understanding based on what actually happens. That feedback loop is missing from traditional brain imaging.

Luke

But how much of that difference actually shows up in the brain scans? Is this a fundamental shift in what we can measure, or is it more about capturing brain states that are closer to real life?

Mimi

It's both. The closed loop between person and environment activates different neural patterns than passive observation or single-response tasks. But the real power is that they can now study the brain across many more cognitive states simultaneously.

Mark

What makes video games the right tool for this?

Mimi

Games naturally create that prediction-action-feedback loop. You don't have to artificially construct it. And they're engaging enough that people stay focused during long scanning sessions.

Luke

The source mentions they're developing 3D displays to make it feel immersive. How realistic does the game need to be for the brain to respond authentically?

Mimi

That's still an open question. They're starting with established games like Pac-Man and building from there. The immersion matters, but so does the underlying structure of the task.

Mark

Why focus on deep brain structures like the cerebellum?

Mimi

The cerebellum was thought to be just about movement and coordination, but it's increasingly clear it's involved in prediction and cognition too. When you're interacting with a changing environment, that's exactly what the cerebellum does.

Luke

And the new scanner—is the 7-tesla system necessary, or is it just making the data cleaner?

Mimi

It produces markedly higher-quality images, especially of those deep structures. For the kind of detailed individual mapping they want to do, that quality matters.

Mark

What happens to all this data once they collect it?

Mimi

It's openly shared for noncommercial research. The idea is to create a resource that lets other scientists ask questions they haven't even thought of yet.

Luke

That's ambitious. But individual brains differ a lot. How do you build a dataset that's useful across different people?

Mimi

By collecting rich data from many individuals across many tasks, rather than averaging brains together and losing the detail. You preserve the variation instead of smoothing it away.

  • A century of brain imaging has captured the brain at rest or in isolated reaction, leaving the continuous prediction-action loop of real thought almost entirely unstudied.
  • Researchers discovered that a person playing Pac-Man and a person merely watching it show fundamentally different brain states — the player is in a closed loop with the world, the observer is not.
  • A new 7-tesla MRI scanner and a custom 32-channel head coil are being deployed to capture deep brain structures — the cerebellum, thalamus, and midbrain — that conventional machines struggle to image clearly during active tasks.
  • Participants will play kart racing, action, crafting, and puzzle games inside the scanner, generating a rich open dataset of brain activity across diverse cognitive states for researchers worldwide.
  • AI systems trained to play the same games will be studied alongside human participants, using artificial minds as a lens for understanding how biological ones navigate, predict, and decide.
  • The project aims to map individual brain differences rather than averaging them into blur, building a resource for neuroscience questions that have not yet been imagined.

For decades, neuroscience has asked the brain to perform in stillness and isolation, revealing much about neural structure while leaving the living, looping nature of real cognition largely unmapped. At Western University, researchers Jörn Diedrichsen and Jody Culham are now inviting participants to play video games inside powerful MRI scanners, seeking to capture the brain not as it rests or reacts, but as it predicts, acts, and continuously adapts. Supported by Meta and anchored in a new 7-tesla imaging facility, their Digital Brain Project represents a philosophical shift in how science approaches the mind — from controlled snapshot to dynamic portrait. The hope is that by meeting the brain where it actually lives, in the midst of engagement with a responsive world, researchers will find questions they did not yet know how to ask.

For most of neuroscience's modern history, understanding the brain meant asking it to be still. A participant would enter a scanner, perform a single carefully designed task — press a button, recall a word, observe an image — and researchers would measure what lit up. The method yielded genuine insight. But it also excluded something present in every waking moment: the continuous loop of prediction, action, and adjustment that constitutes real thought.

Jörn Diedrichsen and Jody Culham, neuroscientists at Western University, have spent years working toward a different approach. Diedrichsen developed methods to map brain activity across many tasks rather than single experiments. Culham's lab noticed that a person playing Pac-Man and a person watching it might produce identical sensory input and physical movement, yet their brains were doing something categorically different — one was in a closed loop with the environment, the other was not.

Now they are leading the Digital Brain Project, an international effort supported by Meta, which places participants inside fMRI scanners and has them play video games. The games — kart racing, action titles, crafting environments, digital puzzles — are built around rich three-dimensional worlds and first-person perspectives, creating the kind of continuous prediction-action-feedback loops that conventional imaging has never been able to study at scale. The resulting dataset will be openly shared for noncommercial research worldwide.

To support this, Western is installing a 7-tesla MRI scanner at its Center for Functional and Metabolic Mapping, paired with a new 32-channel head coil designed to image deep brain structures — the cerebellum, thalamus, and midbrain — with unusual clarity. The cerebellum is of particular interest to Diedrichsen: long considered a center for movement and coordination, it is now understood to also handle prediction and cognition, precisely the functions that surge when someone must constantly anticipate what a game world will do next.

Beyond capturing richer brain states, the project aims to map individual differences rather than averaging them away. Stacking many brain scans into a composite, Diedrichsen notes, is like layering photographs of trees until you see only blur. The goal is high-resolution portraits of individual minds across many activities. AI systems learning the same games will be studied alongside human participants, offering what Diedrichsen calls an intuition pump — a way of exploring how complex systems solve the problems that brains face every moment of conscious life.

For the better part of a century, neuroscience has operated under a constraint that seemed almost necessary: to understand the brain, you put a person in a scanner, told them to hold very still, and gave them a single, carefully designed task. Press a button when you see a face. Remember these words. Look at this image. The method worked. It revealed genuine truths about how neural tissue organizes itself, how regions communicate, how damage manifests. But it also left out something that happens every waking moment of actual life.

Real cognition is not a series of isolated moments. It is a continuous stream of prediction, action, and adjustment. You see a threat and move. The world responds. You update your understanding and move again. This feedback loop—this constant conversation between mind and environment—has been nearly impossible to study inside a scanner, where the whole point is to eliminate variables and control the experiment down to its smallest detail.

Jörn Diedrichsen and Jody Culham, neuroscientists at Western University, have spent years thinking about how to change that. Diedrichsen developed methods to map brain activity across dozens of different tasks rather than relying on single experiments or resting-state scans where the brain simply does what it does without guidance. Culham's lab studied how brains respond when people actively shape their environment—comparing someone playing Pac-Man to someone watching the game or moving a controller that does nothing. They noticed something: the sensory input and physical movement might be identical, but the player's relationship to the world was fundamentally different. The player was in a closed loop with the environment. The observer was not.

Now they are leading an international research effort, supported by Meta, to merge these two approaches by putting people inside an fMRI scanner and having them play video games. The project is called the Digital Brain Project, and its ambition is large: to create a massive, openly shared dataset of human brain activity that captures how the brain behaves across a much wider range of cognitive states than conventional imaging has ever attempted. Instead of asking a participant to perform one isolated task, researchers will have them play games built around rich three-dimensional environments and first-person perspectives. A core set of tasks—kart racing, action games, crafting games, digital puzzles—will anchor the data for comparison, while new elements will be introduced throughout the project.

To make this work, Western is investing in a 7-tesla MRI scanner, a system far more powerful than conventional machines, housed at the Center for Functional and Metabolic Mapping. The researchers are also developing a new 32-channel head coil designed specifically to capture activity from deep brain structures: the cerebellum, thalamus, and midbrain. This matters particularly to Diedrichsen, whose research focuses on the cerebellum and how it connects to the cortex. For decades, neuroscience thought of the cerebellum as purely a movement and coordination center. It is increasingly clear that it also handles prediction and cognition—exactly the functions that emerge when someone plays a game and must constantly anticipate what comes next.

The upgraded scanner will also have a much larger visual display, allowing researchers to create more immersive environments. The goal is to eventually use 3D displays that make a participant feel as though they are inside the game world, despite lying physically confined inside the machine. When someone plays Pac-Man in this setup, they are not simply reacting to stimuli. They are constantly predicting where the ghost will go, changing direction, moving the controller, watching Pac-Man respond, and immediately updating their plan. It is a continuous loop fundamentally different from looking at an image and pressing a button.

One of the project's larger ambitions reaches beyond the idea of the average brain. Individual brains differ considerably, especially in regions involved in complex actions and cognition. Diedrichsen wants to collect rich data from individual participants across many different activities, mapping how each person's brain is uniquely organized. When researchers average many brains together to create a composite image, they lose the detail—like stacking photographs of trees on top of each other and getting a blur instead of understanding what a tree actually looks like. The goal is to create a large, high-quality dataset that researchers worldwide can access for noncommercial work, asking questions and applying methods that have not yet been imagined.

Artificial intelligence will play a role too. Researchers are developing AI systems that can learn cognitive tasks and play simple games, then examining how those systems learn to navigate, predict, and decide. By studying artificial minds alongside biological ones, scientists can explore possible solutions to problems that brains face, using AI as what Diedrichsen calls an intuition pump for thinking about how complex systems work. The researchers are not suggesting that traditional brain imaging should disappear. Instead, they see the video-game approach as opening a part of the brain's functional landscape that has been difficult to reach with experiments built around isolated questions and tightly controlled responses. They are trying to study the brain as it actually works—engaged with the world, predicting, acting, adapting.

Think of brain activity as an enormous landscape. At any given moment, your brain is somewhere in that landscape, and different experiences, decisions and actions move you to different places.
— Jörn Diedrichsen, computer science professor at Western University
When someone is playing a game like Pac-Man, they are constantly making predictions. A ghost is approaching, so they change direction. They move the controller, Pac-Man responds, the environment changes and the player immediately updates their plan.
— Jody Culham, Canada Research Chair in Immersive Neuroscience
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