The Blood of Dawnwalker Gets Easier Mode and PC Performance Boost in October

easier for people who don't want the combat challenge
The new story mode is designed to let players follow the narrative without engaging with demanding gameplay.
Mark

So the game sold a million copies in a week. That's a real success. What was the complaint?

Mimi

Players wanted an easier way to experience the story. The game shipped with limited difficulty options, and some people just wanted to follow the narrative without the combat challenge.

Luke

How many people are we talking about? Is this a vocal minority or a widespread issue?

Mimi

The source doesn't quantify it. Tomaszkiewicz says "many people are asking for" an easier mode, but we don't have numbers on how many players actually bounced off the difficulty.

Mark

And the fix is a new story mode that's even easier than the current story mode?

Mimi

Right. They're renaming the current Story mode to something like "Demanding," and adding a new, gentler Story mode below it. So five difficulty levels total.

Luke

Five seems like a lot. Are they all meaningfully different, or is this just granularity for its own sake?

Mimi

The source doesn't detail what separates each level. We know the new one removes combat challenge, but the differences between Fair, Challenging, and Duelist aren't explained.

Mark

What else is in the October patch?

Mimi

Bug fixes, better combat feel, improved NPC behavior—especially wild animals being less aggressive when you're passing through—and PC performance work.

Luke

PC performance. That's interesting. Was there a specific performance problem at launch?

Mimi

The source doesn't say. It just mentions that the patch will improve performance. Could be optimization, could be fixing frame rate issues, could be addressing specific hardware configurations.

Mark

And he mentioned New Game Plus and more enemy variety?

Mimi

He hinted at both, but wouldn't confirm them. Said his publisher would "kill him" if he said more.

Luke

So those are possibilities, not promises. Fair to say they're under consideration but not locked in?

Mimi

Exactly. Tomaszkiewicz was being cautious. We know they're thinking about it, but nothing is guaranteed.

  • Despite selling over a million copies in its first week, the game shipped with a difficulty gap that left story-focused players stranded at the gates.
  • Player feedback created pressure on the developer to act quickly, turning post-launch goodwill into a concrete roadmap obligation.
  • The October patch restructures the entire difficulty ladder — five tiers total — placing a new, combat-light Story mode at the bottom and renaming existing settings to match.
  • Beyond accessibility, the update targets PC performance, combat responsiveness, and the frustrating habit of wild animals ambushing players mid-sprint.
  • A New Game Plus mode and expanded enemy variety are circling the horizon, though the director's joke about publisher approval signals these remain unconfirmed works-in-progress.

A month after its million-copy debut, The Blood of Dawnwalker's creators are listening — not just to praise, but to the quieter voices asking to be let inside the story without having to fight their way through it. An October patch will introduce a gentler difficulty tier and PC performance refinements, a reminder that a game's launch is rarely its final form, and that accessibility is itself a kind of authorship.

The Blood of Dawnwalker launched in early September with real force — over a million copies sold in the first week, enough momentum to greenlight a sequel almost immediately. But the feedback that followed the sales figures was pointed: players who wanted to experience the story found the combat demands a barrier the game wasn't equipped to lower.

Director Konrad Tomaszkiewicz addressed the gap directly in a conversation with Eurogamer, announcing an October update built around a new, easier difficulty tier. The mode will sit beneath the current Story setting — itself being renamed, with "Demanding" floated as a working title — bringing the total difficulty options to five: the new Story mode, the renamed former Story mode, Fair, Challenging, and Duelist.

The patch reaches further than difficulty alone. Bug fixes, smoother combat feel, adjusted NPC behavior — particularly reining in animals that were pouncing on fast-moving players during traversal — and targeted PC performance improvements are all part of the package. It reads as a team responding to both the accessibility requests and the technical friction players surfaced in the game's first month.

Looking further out, Tomaszkiewicz gestured toward a potential New Game Plus mode and a wider variety of enemies, though he wrapped both in enough humor about publisher approval to make clear neither is confirmed. The shape of what comes next is still being negotiated internally — but the direction of travel is visible.

The Blood of Dawnwalker arrived in early September with momentum behind it. The game sold more than a million copies in its first week, a launch strong enough that developer Spicy Horse immediately greenlit a sequel. But success brought feedback, and the feedback was clear: players wanted easier ways to experience the game.

The sticking point was difficulty. The Blood of Dawnwalker shipped with limited options for those who wanted to engage with the story without wrestling with demanding combat. Konrad Tomaszkiewicz, the game's director, acknowledged this gap in a recent conversation with Eurogamer. An October update, he said, would address it directly by introducing a new difficulty tier aimed at players who wanted narrative without the gameplay gauntlet.

The new mode will sit below the current Story difficulty, which will itself be renamed—Tomaszkiewicz mentioned "Demanding" as a working title. Once the update lands, the game will offer five difficulty settings total: the new, gentler Story mode; the renamed former Story mode; Fair; Challenging; and Duelist. The easier story mode is designed explicitly for players who want to follow the narrative and move through the game without confronting significant combat challenges.

The October patch extends beyond difficulty adjustments. Tomaszkiewicz outlined a broader set of improvements: bug fixes across the board, refinements to how combat feels and responds to player input, adjustments to NPC behavior—particularly how wild animals behave when players are moving quickly past them, reducing the threat they pose during traversal—and performance enhancements specifically for PC. The combination suggests the team is responding to both accessibility requests and technical friction points players encountered in the first month.

Tomaszkiewicz also hinted at features further down the road. A New Game Plus mode is under consideration, as is expanded enemy variety to increase the range of encounters players face. He stopped short of confirming either, framing the uncertainty with a joke about his publisher's willingness to let him discuss unreleased plans. The implication is clear: more is coming, but the timeline and final shape of those additions remain subject to internal negotiation and development priorities.

Many people are asking for a more easy difficulty. We will add a new Story mode which will be even easier for people who don't want to experience the combat, they just want to learn the story and go through the game without this gameplay challenge.
— Konrad Tomaszkiewicz, game director, in interview with Eurogamer
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