Stage Tour releases December 10 with guitar, drums, mic pre-orders live

Playing music with plastic instruments that actually feel like they matter
Stage Tour brings back the core appeal of rhythm gaming with three distinct controllers and over 90 licensed songs.
Mark

So this is basically Guitar Hero coming back. Why does that matter now, in 2026?

Mimi

Rhythm games never really went away, but they stopped being cultural events. Stage Tour is betting that people still want to gather around a TV with plastic instruments and actually play music together—not just watch someone else do it.

Mark

The price point seems high. Forty to a hundred and twenty dollars for one game?

Mimi

That's for the full bundle with all three instruments. You're not just buying software; you're buying three controllers that have to be manufactured, shipped, and supported. It's expensive because the hardware is real.

Mark

What about the song selection? Ninety songs sounds like a lot, but is it?

Mimi

It's a solid launch library. Guitar Hero shipped with around 80 songs back in 2007, so this is comparable. The real question is what comes after—whether they support it with new tracks over time.

Mark

And the Australian availability issue—how big a problem is that?

Mimi

It could be significant. If there's no local release, Australian players either import and deal with potential warranty issues, or they wait and hope. That uncertainty alone might suppress pre-orders.

Mark

What's the Gibson, Epiphone, Kramer thing about?

Mimi

Those are real guitar brands. Having 180+ authentic models in the game is a way of saying this isn't a generic music game—it's built for people who actually care about guitars. It's a detail that signals respect for the audience.

  • After years of near-silence, the rhythm game genre is attempting a genuine comeback with Stage Tour's December launch — and the developers are betting on nostalgia and tactile hardware to make it land.
  • Three controllers — guitar, drum kit, and microphone — recreate the full band fantasy, and compatibility with existing CRKD guitars lowers the barrier for players who never fully packed away their old gear.
  • A launch library of 90-plus licensed tracks and 180-plus authentic guitar models signals serious investment, but the $40–$120 price range for peripherals asks players to commit real money before the game has proven itself.
  • Australian availability is unconfirmed, leaving local fans in a frustrating holding pattern — importing could quietly inflate costs well beyond the advertised bundle prices.
  • Platform exclusivity on PlayStation and unresolved regional questions are the two variables most likely to determine whether Stage Tour finds a broad audience or remains a niche revival.

Rhythm gaming, long dormant in the mainstream imagination, stirs again with Stage Tour — a spiritual heir to Guitar Hero arriving on PlayStation this December 10th. The game carries the familiar promise of plastic instruments and living room camaraderie, backed by 90-plus licensed songs and over 180 authentic guitar models from storied brands like Gibson and Kramer. Pre-orders are open now, with bundles ranging from $40 to $120 shipping included, though whether Australian players will find a clear path to the experience remains an open question — a reminder that even in a connected world, geography still shapes who gets to play.

Stage Tour is positioning itself as the spiritual successor to Guitar Hero, and it's arriving on PlayStation on December 10th with pre-orders already open for the full instrument suite. The pitch is familiar but earnest: plastic controllers, a proper song library, and the kind of social, living-room energy that defined rhythm gaming's peak years.

Three controllers are available — guitar, drum kit, and microphone — covering the classic band setup. Notably, the guitar controller is compatible with existing CRKD hardware, which gives returning players a reason not to start from scratch. The game launches with over 90 officially licensed songs and more than 180 authentic guitar models from Gibson, Epiphone, and Kramer, alongside 50 bandmates that hint at some form of progression system beyond simply clearing setlists.

Pre-orders are live now through the official website, with bundles priced between $40 and $120 including shipping — figures that echo what Guitar Hero peripherals cost during their commercial peak, adjusted for time and the broader instrument selection on offer.

The catch for Australian players is real: local availability has not been confirmed. For anyone considering a pre-order, that ambiguity carries practical weight — importing could introduce complications around shipping, warranty, and support that push the true cost higher than advertised. Whether Stage Tour earns a proper local release, and whether it expands beyond PlayStation, will go a long way toward determining how many people actually get to pick up those controllers come December.

Stage Tour is coming to PlayStation on December 10th, and the makers are already taking pre-orders for the full instrument suite. The game positions itself as the spiritual successor to Guitar Hero, the rhythm franchise that defined a generation of living room rock stardom, and it's bringing back the core appeal: playing music with plastic instruments that actually feel like they matter.

The package includes three distinct controllers. There's a guitar—and notably, it works with existing CRKD guitars if you've already got one lying around from a previous setup. There's a drum kit for the percussionists in the room. And there's a microphone, because no band is complete without a vocalist. The game itself ships with over 90 officially licensed songs, which is a substantial library for launch. The guitar selection is where the developers seem to have invested real effort: 180+ authentic models from Gibson, Epiphone, and Kramer are represented in the game, each presumably with its own visual character. The game also includes 50 bandmates, suggesting some kind of progression or band-building system that goes beyond just playing songs in isolation.

Pre-orders are live on the official website right now. The pricing structure runs from about $40 on the low end up to $120 for a full set, with shipping included in those figures. That's a meaningful investment for what amounts to a single game and its peripherals, but it's roughly in line with what Guitar Hero bundles cost during their peak years, adjusted for inflation and the fact that you're getting three different instrument types rather than just one.

There's a significant caveat for Australian players: it's still unclear whether Stage Tour will receive an official local release. The game is confirmed for PlayStation, but the regional availability question remains unanswered. That uncertainty could matter for Australian buyers considering a pre-order, since importing might add complications around warranty, support, or shipping costs that could push the total investment higher than the advertised figures.

The timing is interesting. Rhythm games have been in a quiet period for years—the Guitar Hero and Rock Band franchises faded from mainstream attention in the early 2010s, though they never entirely disappeared. Stage Tour's arrival suggests someone believes there's still an audience for this kind of tactile, social gaming experience. Whether that audience exists in sufficient numbers to sustain the game long-term, and whether Australian players will have easy access to it, are questions that will answer themselves over the next few months.

Contáctanos FAQ