Rocksteady unveils Suicide Squad gameplay, opens pre-orders ahead of February launch

The shift to open-world design represents a notable evolution
Rocksteady moves away from its signature linear storytelling toward a sprawling Metropolis setting.

Rocksteady and Warner Bros. have opened the gates to Metropolis, inviting players to inhabit the morally complicated space of antiheroes tasked with dismantling the very icons of heroism. The studio's February 2024 release of Suicide Squad: Kill the Justice League marks a deliberate evolution — from the intimate, detective-driven corridors of Gotham to the sprawling open world of a city under siege. Pre-orders are now live across all platforms, with two editions offering varying degrees of access and embellishment, and a post-launch content roadmap suggesting the developers view this not as a destination but as a beginning.

  • Rocksteady has staked its reputation on narrative craft, and the shift to an open-world shooter raises genuine questions about whether that storytelling precision can survive the genre change.
  • Fresh gameplay footage released through the new 'Suicide Squad Insider' series gives prospective players their clearest look yet at the core loop — shooting, superpowers, and platforming across a fully realized Metropolis.
  • Pre-orders are now live on PS5, Xbox Series X|S, and PC, with Deluxe Edition buyers gaining a 72-hour head start on January 30, three days before the official February 2, 2024 launch.
  • The absence of any further delay announcement signals that the studio and publisher feel the game is ready — a quiet but meaningful vote of confidence after a prolonged development cycle.
  • A commitment to free post-launch seasonal content, including new missions and earnable characters, frames this as a live-service investment rather than a one-time release.

Rocksteady and Warner Bros. unveiled new gameplay footage for Suicide Squad: Kill the Justice League this week, simultaneously opening pre-orders across PlayStation 5, Xbox Series X|S, and PC. The reveal arrived via a new video series called 'Suicide Squad Insider,' with its first episode dedicated to showing players what the experience will actually feel like — the story structure, the combat rhythm, the texture of moving through Metropolis.

The game presents itself as a third-person shooter built around four antiheroes navigating an open world, with a core loop of shooting, superpowers, and platforming threaded through story-driven missions. For a studio whose identity was forged in the tightly controlled, narrative-rich Batman Arkham series, the move to open-world action represents a meaningful shift — one the footage suggests is deliberate rather than incidental.

Two editions are available. The Standard Edition (£69.99 on console, £59.99 on PC) includes the base game, free seasonal battle pass tiers, and four Classic Outfits as a pre-order bonus. The Deluxe Edition (£99.99 on console, £89.99 on PC) adds Justice League-themed character outfits, three Black Mask-branded weapons, cosmetic variants, a premium battle pass token, and — most notably — a 72-hour early access window beginning January 30, ahead of the official February 2, 2024 launch.

Rocksteady has committed to free post-launch seasonal content, promising new missions, characters, and items over time — a roadmap that frames the release as a long-term platform rather than a singular event. Whether the studio can deliver on that promise, and whether the open-world structure serves or strains its storytelling instincts, will only become clear once players step into Metropolis in February.

Rocksteady and Warner Bros. pulled back the curtain on Suicide Squad: Kill the Justice League this week, releasing fresh gameplay footage and officially opening pre-orders across all platforms. The reveal came through a new video series called "Suicide Squad Insider," with the first episode focused squarely on what players will actually do when they boot up the game: the story beats, the mechanics, the feel of combat.

What emerged from the footage was a third-person shooter built around a squad of antiheroes loose in Metropolis. The gameplay showed off the core loop—shooting, deploying superpowers, platforming through the open world—woven into story missions that the developers clearly spent time crafting. Rocksteady has built its reputation on narrative-driven games, and this one appears to follow that template, though now wrapped in the structure of an action shooter rather than the detective work of the Batman games the studio is known for.

The pre-order window is now open on PlayStation 5, Xbox Series X|S, and PC, with two distinct packages on offer. The Standard Edition runs £69.99 on console, £59.99 on PC, and includes the base game plus access to seasonal updates and free battle pass tiers as they roll out. Buyers also get four Classic Outfits—one for each squad member—as a pre-order bonus, with PlayStation 5 digital pre-orders receiving an additional set of four Rogue Outfits.

The Deluxe Edition costs £99.99 on console and £89.99 on PC, bundling in everything from the Standard version plus Justice League-themed outfits for each character, three Black Mask-branded weapons (pistol, sniper rifle, heavy weapon), four Squad Gold weapon cosmetics, a premium battle pass token, and four color variants of the No Shade outfit. The real draw for early adopters, though, is the 72-hour head start—Deluxe buyers can jump in on January 30, three days before the official February 2, 2024 launch.

The absence of any announcement of further delays suggests Rocksteady and Warner Bros. feel confident in hitting that February date. The developer has committed to post-launch seasonal content at no additional cost, with new missions, characters, and items arriving over time. That roadmap signals the studio's intention to keep players engaged well beyond launch day, though whether that promise holds will depend on execution.

The scope of Metropolis itself loomed large in the footage—a sprawling open world that serves as the stage for taking down the Justice League, the premise that gives the game its title and its central tension. For a studio known for tightly controlled, linear narratives, the shift to open-world design represents a notable evolution. Whether that expansion enhances or dilutes what made Rocksteady's previous work compelling remains to be seen when players finally get their hands on it in February.

The game features Rocksteady's world-class narrative storytelling and open-world mayhem, along with a captivating action-shooter experience
— Warner Bros. description of the Standard Edition
The Hearth Conversation Another angle on the story
Inventor

Why does Rocksteady need to show gameplay now, months before launch? Isn't that risky?

Model

It's actually a confidence move. They're saying the game is far enough along that they can let people see it working. And pre-orders open the moment you do that—it's about capturing intent before the hype fades.

Inventor

The Deluxe Edition is thirty pounds more. What's actually worth that premium?

Model

The early access is the real thing. Three days ahead means you're not waiting with everyone else, and in live-service games, that matters psychologically. The outfits and weapons are cosmetics—nice to have, but the time advantage is what you're paying for.

Inventor

They mention "free seasonal updates" several times. Is that actually free, or is it just the battle pass?

Model

The battle pass tiers are free—you earn them by playing. The new missions and characters that come with seasons are also free. They're not locking story content behind a paywall, which is a deliberate choice. It's how they keep people coming back without making it feel extractive.

Inventor

Why Metropolis? Why not Gotham?

Model

Metropolis is Superman's city, and Superman is part of the Justice League they're hunting. It's thematic. Gotham would feel redundant given everything Rocksteady's already done there. This is them stepping into a different corner of the DC universe.

Inventor

What happens if the game launches and people don't like the open-world design?

Model

Then the seasonal content becomes crucial. They can iterate, add more story missions, adjust the pacing. But the foundation—the shooting, the powers, the squad dynamic—that's locked in. They're betting that works.

Contact Us FAQ