Each morning, millions of people reach for their phones not only to understand the world but to impose a small, satisfying order upon it. The New York Times, which recorded 11.1 billion game plays last year, has extended that ritual with Pips — a domino-based logic puzzle launched in August 2025 and designed by Heidi Erwin. Across three tiers of difficulty, the game asks players to resolve constraint after constraint until a chaotic board yields to reason, offering what puzzles have always offered: the quiet pleasure of a problem solved.
NYT Pips September 12: Complete hints and solutions for all difficulty levels
chaos becomes order with a single domino placement
Why does a game about dominoes and numbers feel so satisfying to solve?
Because it's not actually about the numbers. It's about the moment when chaos becomes order. You're staring at a board full of constraints that seem to contradict each other, and then suddenly a single domino placement clicks everything into place. That's the drug.
The hard level seems genuinely difficult. Is there a trick to it?
Not a trick, but a discipline. You have to work backwards from the constraints that are most restrictive. The "not equal" spaces, the "less than" spaces—those are your anchors. Once you lock those down, everything else falls into place.
Why do you think the Times keeps releasing new games?
Because they've learned that people don't just want news anymore. They want a reason to open the app every single day. A game is that reason. It's a contract: you come back, and we have something new waiting for you.
Does the difficulty progression matter?
Absolutely. Easy teaches you the language. Medium teaches you to think in systems. Hard teaches you that you're capable of holding more complexity in your head than you thought. By the time you finish all three, you've had a complete education in constraint satisfaction.
What happens when someone gets stuck?
They either sit with it until something shifts, or they look for hints. The Times knows this. That's why they publish the solutions. It's not cheating—it's permission to move forward.
Le Pouls
- A new puzzle game called Pips arrived in the NYT Games ecosystem on August 18, 2025, and has already begun building a devoted following hungry for its daily logic challenges.
- The game's deceptive simplicity — place dominoes, satisfy numerical constraints — masks a deepening complexity that escalates sharply from easy arithmetic to hard multi-variable systems.
- On September 12, solvers at every level faced distinct tests: straightforward sums for beginners, interlocking conditional spaces for intermediate players, and a hard tier where a single misplaced domino can collapse the entire board.
- The puzzle slots into a broader NYT strategy of embedding games so deeply into daily life that they become as habitual as the morning news itself.
Each morning, millions of people reach for their phones not only to understand the world but to impose a small, satisfying order upon it. The New York Times, which recorded 11.1 billion game plays last year, has extended that ritual with Pips — a domino-based logic puzzle launched in August 2025 and designed by Heidi Erwin. Across three tiers of difficulty, the game asks players to resolve constraint after constraint until a chaotic board yields to reason, offering what puzzles have always offered: the quiet pleasure of a problem solved.
The New York Times has quietly become one of the internet's most reliable architects of daily ritual — its games played 11.1 billion times last year alone. In August 2025, it added another piece to that architecture: Pips, a visual logic puzzle designed by Heidi Erwin that has quickly gathered its own devoted following.
The concept is clean. Players are given a board and a set of dominoes, then asked to place them so that every constraint is satisfied — spaces that must sum to a target number, stay below a threshold, contain all different values, or match exactly. The mechanic is consistent; the difficulty is not.
The September 12 easy puzzle offers clear arithmetic targets and direct solutions. The medium tier begins to interlock — choices in one space ripple into others, and solvers must hold several conditions in mind at once. The hard level offers no mercy: a "not equal" constraint demands every domino be distinct from every other, while spaces summing to 20 or 30 require precise chains of vertical and horizontal placements where a single error cascades into impossibility.
New puzzles appear daily through the NYT Games app and website, each built with the same constraint-based care that has made Wordle and Spelling Bee fixtures of the morning routine. Pips joins them — another small, satisfying act of order imposed on the day before it has fully begun.
The New York Times has quietly built one of the internet's most reliable time-sinks. Last year alone, its games were played 11.1 billion times—a staggering number that speaks to how thoroughly the company has woven itself into the daily routines of millions of people reaching for their phones over morning coffee or during lunch breaks. In August 2025, the Times added another game to that portfolio: Pips, a visual logic puzzle designed by Heidi Erwin that has already begun to accumulate its own devoted following.
Pips is deceptively simple in concept. You are given a game board and a set of dominoes. Your job is to place those dominoes so that every constraint on the board is satisfied. Some spaces demand that the numbers add up to a specific total. Others require that values stay below a certain threshold, or that they all be different from one another, or that they equal each other exactly. The puzzle grows more intricate as the difficulty increases, but the core mechanic remains the same: logic, constraint satisfaction, and the quiet satisfaction of watching a chaotic board resolve into order.
For those working through the September 12 puzzle, the easy level presents straightforward arithmetic. One space must sum to 8—solved by placing a 2-6 domino horizontally and a 6-5 domino vertically. Another space totals 11, requiring a 2-6 placed horizontally and an 11-0 placed horizontally. A third space must add to 0, which means placing a 5-0 and a 0-3, both horizontally. These are the building blocks: clear targets, direct paths to solutions.
The medium difficulty shifts the terrain. Now you encounter constraints like "less than 3," which demands that the sum of dominoes in a purple space remain below that threshold—solved with a 2-1 placed vertically. A light blue space must total exactly 1, requiring a 2-1 placed vertically and a 1-6 placed vertically. A green space demands a sum of 1, satisfied by a single 1-1 domino placed vertically. The puzzle begins to interlock; decisions in one space ripple into others. A space marked "equal to 5" needs a 0-5 and a 5-3, both vertical. Another space totaling 8 requires three dominoes: 1-1, 4-2, and 5-3, all placed vertically. The constraints multiply, and the solver must hold multiple conditions in mind simultaneously.
The hard level abandons mercy entirely. A space marked "not equal" demands that every domino within it be different from every other—a 1-4 placed vertically, a 5-4 placed horizontally, a 2-5 placed vertically, and a 3-0 placed horizontally, each distinct from the rest. A space must sum to 20, requiring three dominoes: 2-5, 5-5, and 5-6, all vertical. Another space totals 30, demanding four dominoes: 4-6 and 6-6 placed vertically, a 3-6 placed horizontally, and a 5-6 placed vertically. The puzzle becomes a system of interlocking equations, where a single misplaced domino can cascade into impossibility.
These puzzles are available to anyone with access to the New York Times Games app on iOS or Android, or through the company's website. A new puzzle appears each day, each one designed with the same care and constraint-based logic that has made the Times's Wordle and Spelling Bee fixtures in the daily routines of millions. Pips joins a growing ecosystem of games that have become as much a part of the morning ritual as the news itself.