In the world of Monster Hunter Stories 3, victory belongs not to the strongest, but to the most observant — those who recognize that every creature, however fearsome, moves according to a pattern. The game's rock-paper-scissors combat system, where Power, Technical, and Speed attacks form a triangle of counters, transforms each battle into a dialogue between hunter and hunted. Published ahead of the game's full release, this guide from the demo phase offers players a map of monster behaviors, reminding us that knowledge, not force, is the oldest weapon.
Monster Hunter Stories 3: Complete Head-to-Head Attack Pattern Guide
Monsters don't always cooperate with simplicity.
So this is just a list of which monsters use which attacks?
It's more than that. The whole game hinges on predicting what a monster will throw at you. If you know Anjanath starts with Power and switches to Technical when heated, you can plan your entire approach.
But how many of these patterns did the author actually test versus carry over from the previous game? The piece says "a few exceptions based on my testing," but doesn't specify which monsters those are.
That's fair. The author does note that most patterns still work from Stories 2, so there's some uncertainty baked in.
What happens if you guess wrong on the attack type?
You miss the counter opportunity and don't boost your Kinship Gauge. In a longer fight, that adds up.
And the Dreadqueen Rathian entry—the author admits they haven't actually fought one yet. They're pulling that pattern from the previous game. That's not verified for this game.
Right, which is why they flagged it. They're being transparent about what they've tested and what they haven't.
So a player following this guide might hit a wall with Dreadqueen Rathian if the pattern changed?
Possibly. The author invited corrections via email, which suggests they know the guide is incomplete.
It's a living document. The game isn't even officially out yet. Once it releases, the full roster gets added.
That makes sense. So for now, this covers the demo monsters?
Yes. Twenty-plus creatures with their attack sequences mapped out. Enough to get through the early game if you're willing to memorize the rock-paper-scissors rules.
The Pulse
- The stakes are immediate: choosing the wrong counter attack type during a head-to-head clash leaves the hunter vulnerable, while the right choice charges the critical Kinship Gauge.
- Larger monsters deliberately disrupt established strategies by shifting attack types mid-battle — an enraged Velocidrome abandons Speed for Power, forcing players to abandon their rhythm entirely.
- Some opponents like Namielle cycle through all three attack types depending on their charge state, turning a single fight into three separate tactical problems.
- Not every monster strike can be countered through the standard system — red cone indicators and typeless attacks demand weapon-specific parry moves, adding a second layer of tactical decision-making.
- The guide currently anchors players with patterns for 20+ demo monsters, providing a working foundation while the full roster remains locked behind the official release date.
In the world of Monster Hunter Stories 3, victory belongs not to the strongest, but to the most observant — those who recognize that every creature, however fearsome, moves according to a pattern. The game's rock-paper-scissors combat system, where Power, Technical, and Speed attacks form a triangle of counters, transforms each battle into a dialogue between hunter and hunted. Published ahead of the game's full release, this guide from the demo phase offers players a map of monster behaviors, reminding us that knowledge, not force, is the oldest weapon.
Monster Hunter Stories 3 revives the rock-paper-scissors combat system of its predecessor, but mastering it requires more than knowing the hierarchy. When a glowing line connects hunter to monster, it signals a counter opportunity — match the right attack type and your Kinship Gauge grows; choose wrong and you're left exposed. The rule is clean: Power beats Technical, Technical beats Speed, Speed beats Power. The monsters, however, are not.
The real challenge surfaces when larger creatures transform mid-battle. A Velocidrome opens with Speed attacks before switching entirely to Power once enraged. Anjanath follows a similar arc, while Namielle cycles through all three types depending on its charge state — Technical when neutral, Speed when charged, Power when depleted. These shifts aren't chaos; they're patterns a prepared hunter can learn and exploit.
Not every attack offers a counter window. A red cone signals a typeless single-target strike, and no indicator at all usually means an area attack, a self-buff, or something worse. These can still be parried using weapon-specific moves like the Long Sword counter, but they operate outside the standard system entirely.
The guide currently maps more than twenty monsters from the demo, ranging from the straightforward Velociprey — Speed attacks only — to the layered patterns of Tobi-Kadachi and the unusual case of Dreadqueen Rathian, whose pattern is drawn from Monster Hunter Stories 2 due to limited in-game encounter data. A successful Double Attack, where hunter and monster strike the same target with matching types, deals amplified damage and accelerates Kinship growth — but only when the player uses a regular attack rather than a skill, a distinction that matters most in prolonged battles.
As the full release approaches, the guide will expand to cover the complete roster. For now, the foundation holds: learn the three-type hierarchy, watch for the glowing lines, and be ready to abandon your strategy the moment a creature transforms. The monsters of Monster Hunter Stories 3 follow patterns. The hunters who learn them first will be the ones still standing.
Monster Hunter Stories 3 brings back the rock-paper-scissors combat system that defined its predecessor, but the game's head-to-head clash mechanics demand that players learn which monsters throw which punches. When a creature initiates a direct confrontation, a glowing line—blue or yellow—connects hunter to hunted, signaling an opening to counter. Get the attack type right, and you boost your Kinship Gauge. Get it wrong, and you're left vulnerable. The system is simple in theory: Power beats Technical, Technical beats Speed, Speed beats Power. But monsters don't always cooperate with simplicity.
The real complexity emerges when larger creatures transform mid-battle. A Velocidrome, for instance, opens with Speed attacks, forcing you to respond with Technical counters. Once it grows enraged, it switches entirely to Power, and your entire strategy must flip. Anjanath follows a similar pattern—Power at first, then Technical once it heats up. Some monsters cycle through all three attack types depending on their state. Namielle, one of the more demanding opponents, uses Technical attacks normally, shifts to Speed when charged, and drops to Power when depleted. These aren't random variations; they're patterns a prepared hunter can memorize and exploit.
Not every monster attack comes with a counter opportunity. When you see a red cone between a creature and your party, that's a single-target strike with no type—no counter available through standard attacks. When there's no indicator at all, the monster is usually hitting everyone at once, or it's buffing itself, or charging something worse. These typeless attacks can still be parried using weapon-specific moves like the Long Sword counter, but they require a different tactical layer entirely.
The guide currently covers more than twenty monsters available in the game's demo phase, from the straightforward Velociprey—which uses only Speed attacks—to the more intricate patterns of creatures like Tobi-Kadachi, which cycles through Speed, Technical, and Power depending on whether it's executing its signature drop attack. Dreadqueen Rathian presents an unusual case: the author has only encountered it through eggs, not in direct combat, so the pattern listed draws from Monster Hunter Stories 2, where it alternated between Technical and Speed. Pink Rathian and regular Rathian both begin with Speed before switching to Power, while their counterpart Blue Yian Kut-Ku opens with Technical and moves to Speed.
The mechanics carry forward from the previous game with minimal changes, though the author notes that testing has revealed some exceptions worth tracking. A successful Double Attack—where both hunter and monster strike the same target with matching attack types—deals amplified damage and accelerates Kinship Gauge growth, but only if the player character uses a regular attack rather than a skill. This distinction matters more than it might initially seem, especially in longer battles where momentum and gauge management determine survival.
As the game moves toward full release, this guide will expand to include every monster in the complete roster. For now, players working through the demo have a foundation: memorize the three-type hierarchy, watch for the glowing lines that signal counter opportunities, and prepare for the moment when a creature transforms and forces you to abandon your strategy entirely. The monsters in Monster Hunter Stories 3 aren't random. They follow patterns. The hunters who learn those patterns first will be the ones walking away victorious.
Notable Quotes
The author invited corrections via email and noted that errors could appear as the full monster roster is added to the guide— Guide author