Two years after its celebrated debut, Metaphor: ReFantazio—the award-winning RPG from Atlus' Studio Zero—finds itself at the center of a sprawling cultural event that stretches from Ikebukuro to Los Angeles. SEGA and the Japanese retail institution animate have woven together merchandise, cafes, and collectibles across 140 stores worldwide, transforming the game's anniversary into something closer to a living exhibition than a sales campaign. It is a reminder that the most resonant creative works do not simply age into archives—they continue to generate new rituals of belonging for the communi
Metaphor: ReFantazio Marks 2nd Anniversary with Global animate Collaboration
Collectible cards you can't choose, themed lattes that count toward rewards
So this is really just a merchandise event, right? Stores selling stuff with game characters on it?
It starts there, but the structure is designed to keep people coming back. You get a random card for every 1,100 yen you spend—so there's a collection mechanic built in. You can't choose which card you get, which means completionists will keep buying.
How many people actually care about collecting nine random cards? That's not nothing, but it's also not a guarantee anyone shows up.
Fair point. But they've also integrated the Gratte cafes—the ones that print art on lattes. So you're not just buying a t-shirt; you can get a themed drink that counts toward the same rewards. That's a different kind of engagement.
Why does Metaphor: ReFantazio specifically deserve this treatment? Is it just popular?
It won Best RPG at The Game Awards 2024 and the Grand Prize at Japan Game Awards 2025. Metacritic score of 94. It's two years old and still being treated like a current release.
But those awards were in 2024 and 2025. We're now in October 2026. Is the game still selling, or is this event meant to revive interest?
The source doesn't say. We know the game is still culturally relevant enough that SEGA and animate think a 2nd anniversary fair is worth the infrastructure across twenty-plus locations. That suggests ongoing momentum, but you're right—we don't have sales figures.
What about the people behind the game? Who made it?
The creative team is Katsura Hashino, Shigenori Soejima, and Shoji Meguro. They made Persona 3, 4, and 5. This is their passion project under a new studio called Studio Zero.
So this is leveraging an established fanbase from Persona, essentially.
Exactly. The game didn't emerge from nowhere. It came from creators with a proven track record of building worlds that sustain engagement.
And animate itself—how big is this retailer?
124 stores in Japan as of September 2026, plus 21 international locations. Started in 1983 with one store. They're the dominant chain for anime, comics, and games in Japan.
So when they say 140+ stores worldwide are participating in this collaboration, that's most of their footprint.
Yes. This isn't a test run. This is animate committing significant real estate to SEGA's properties for three months.
Le Pouls
- A game that swept The Game Awards 2024 and earned a Metacritic score of 94 is being honored not with a sequel announcement, but with a global retail event that treats fandom itself as the product.
- Over 140 animate stores across Japan, East Asia, and Los Angeles are being transformed into branded spaces, creating a physical footprint that few gaming properties can claim.
- The collectible Bonus Visual Card mechanic—nine randomized designs earned through purchases—introduces deliberate scarcity and repeat-visit incentives that keep fans engaged across the full campaign window.
- Gratte cafes blur the line between retail and experience, letting customers earn collectible cards through character-themed lattes and iced desserts, not just merchandise shelves.
- The fair runs only through November 1, 2026, compressing the window and sharpening the urgency for fans who want to participate before the moment closes.
Two years after its celebrated debut, Metaphor: ReFantazio—the award-winning RPG from Atlus' Studio Zero—finds itself at the center of a sprawling cultural event that stretches from Ikebukuro to Los Angeles. SEGA and the Japanese retail institution animate have woven together merchandise, cafes, and collectibles across 140 stores worldwide, transforming the game's anniversary into something closer to a living exhibition than a sales campaign. It is a reminder that the most resonant creative works do not simply age into archives—they continue to generate new rituals of belonging for the communities they have shaped.
SEGA and Japanese retailer animate have launched a year-long partnership that turns more than 140 stores worldwide into branded hubs for eight major gaming franchises. The fifth phase of this collaboration belongs to Metaphor: ReFantazio, the fantasy RPG from Atlus' Studio Zero that arrived in October 2024 and quickly became one of the most acclaimed games in recent memory—winning Best RPG at The Game Awards 2024, claiming the Grand Prize at Japan Game Awards 2025, and earning a Metacritic score of 94. The game was shaped by director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro, the same creative trio behind the Persona franchise.
Running October 10 through November 1, 2026, the Metaphor: ReFantazio 2nd Anniversary Fair operates across twenty-plus locations in Japan, China, Hong Kong, Taiwan, South Korea, Thailand, Malaysia, and Los Angeles. The central draw is a set of nine randomized Bonus Visual Cards, earned through qualifying purchases of merchandise, books, games, and audio-visual products. The mechanic is designed to reward return visits and sustained engagement across the campaign window.
What sets this collaboration apart is its reach into food and beverage. Eighteen participating Gratte cafe locations—known for printing character art directly onto latte foam—will offer themed drinks and iced desserts that also count toward card rewards, creating touchpoints well beyond the retail shelf.
animate itself is no minor player in this story. Founded in 1983 with a single store near Ikebukuro Sunshine City, the chain now operates 124 locations in Japan and 21 internationally, making it the dominant Japanese retailer for anime, comics, and games. Its expansion into East Asia and Los Angeles reflects both the global appetite for Japanese pop culture and animate's role as its primary gateway.
For SEGA and Atlus, the fair is a strategic signal: two years after launch, Metaphor: ReFantazio remains culturally vital enough to anchor a major international retail event. More phases of the broader SEGA-animate partnership are planned, suggesting this is less a celebration than an ongoing architecture—one designed to keep beloved franchises visible, accessible, and alive in the spaces where fans gather.
SEGA and the Japanese retailer animate have launched an ambitious year-long partnership that transforms over 140 of animate's stores worldwide into branded hubs for eight major gaming franchises. The collaboration is designed to move beyond typical merchandise sales, creating what amounts to a sustained cultural event across physical and digital retail spaces.
The fifth phase of this project centers on Metaphor: ReFantazio, a fantasy RPG developed by Atlus' Studio Zero that arrived in October 2024 and has since become one of the most acclaimed games in recent memory. The game swept three categories at The Game Awards 2024, including Best RPG, and claimed the Grand Prize at Japan Game Awards 2025. Its Metacritic score of 94 reflects the critical consensus: this is a work that has resonated across the industry. The game comes from a creative trio—director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro—who previously shaped the Persona franchise, one of gaming's most recognizable properties.
Starting October 10 and running through November 1, 2026, the Metaphor: ReFantazio 2nd Anniversary Fair in animate will operate across twenty-plus locations spanning Japan, China, Hong Kong, Taiwan, South Korea, Thailand, Malaysia, and Los Angeles. The core mechanic is straightforward: customers receive one random Bonus Visual Card (nine designs total, distributed at random) for every 1,100 yen spent on character merchandise, or one card per item purchased for books, audio-visual products, and games. The cards themselves are the draw—collectible items that give fans a reason to return and spend across the campaign window.
What distinguishes this collaboration is its extension into the food and beverage space. Participating Gratte locations—a cafe concept that prints character art directly onto the foam of lattes—will offer Graphic Lattes, Icing Cookies, and Graphic Ice treats, all of which count toward the bonus card rewards. This means a customer can accumulate cards not just by buying merchandise but by ordering a themed drink or dessert. Eighteen Gratte locations across the same geographic footprint will participate, creating multiple touchpoints for engagement.
The scale of animate's footprint is worth noting. As of September 2026, the chain operates 124 stores in Japan and 21 international locations. The company began in March 1983 with a single store across from Ikebukuro Sunshine City and has since become Japan's dominant retailer for anime, comics, and games. Its expansion into major East Asian cities and Los Angeles reflects both the global appetite for Japanese pop culture and animate's position as a gateway for that consumption.
For SEGA, the partnership represents a strategic deployment of its intellectual property portfolio. The company is a global developer and publisher of console, PC, and mobile games, but it has increasingly leveraged its character brands through merchandise and digital services. Atlus, the studio behind Metaphor: ReFantazio, is a subsidiary focused on original entertainment content. Since its founding in 1986, Atlus has built a reputation for games that achieve both critical acclaim and sustained fan engagement—the kind of properties that drive retail traffic and justify the infrastructure of a year-long collaboration.
The timing of this anniversary fair matters. Two years after launch, Metaphor: ReFantazio remains culturally relevant enough to anchor a major retail event. The game has not faded into the back catalog; it continues to attract new players and sustain existing ones. The fair itself serves as a reminder of the game's achievements while creating a new reason for fans to engage with its world—through collectible cards, themed food, and the social experience of visiting animate stores that have been transformed into spaces dedicated to the game's aesthetic and characters.
Further collaborations are planned as part of the broader SEGA-animate partnership. The announcement hints at more phases to come, suggesting this is not a one-off event but a sustained strategy to keep SEGA's franchises visible and accessible across retail channels. For animate, the partnership deepens its position as the primary physical and digital destination for gaming culture in Japan and increasingly across Asia and North America.
Citations marquantes
The game took the world by storm, sweeping three categories at The Game Awards 2024, including Best RPG, and won the Grand Prize at Japan Game Awards 2025.— SEGA/Atlus announcement