For over a decade, Mario Kart 8 occupied the kart racing genre the way a landmark occupies a skyline — so familiar it became invisible. But 2025 has introduced genuine alternatives, each carrying its own philosophy of speed and chaos, and at the summit sits Kirby Air Riders, a game that asks whether a racer even needs to be a racer to win the genre. What this year reveals is less about any single game's triumph and more about what flourishes when monopoly gives way to competition.
Kirby Air Riders Tops 2025's Kart Racing Renaissance
Kirby Air Riders is the year's revelation
So Kirby Air Riders is the best kart racer of 2025, but it's not really a kart racer?
It's a kart racer that's also something else. You're racing, yes, but you're fighting while you race. You're managing power-ups and abilities in real time. It's more chaotic than Mario Kart.
But is that chaos intentional design or just noise? The piece says it's "controlled chaos"—can you actually feel the difference between a well-designed race and one that's just random?
City Trial is the best example. You're collecting upgrades on a map for a set time, then competing in a minigame. It's structured chaos. Every race feels different because what you pick up changes what you can do.
And Mario Kart World's Knockout Tour—is that actually as innovative as it sounds, or is it just a gimmick?
It's simple, which is why it works. You're not just racing once; you're racing multiple times in one race as people get eliminated. It gives you multiple moments of urgency instead of one.
But we're comparing a mode in Mario Kart World to the entire Kirby Air Riders experience. Are we sure Kirby is actually better, or just different?
The piece puts Kirby in Polygon's top 10 games of 2025. That's not just "best kart racer"—that's best game, period. Different matters when it's this good.
What about Sonic Racing: CrossWorlds? The customization sounds genuinely deep.
It is. You can spend real time tuning your vehicle, and the game rewards that experimentation. But it's still fundamentally a traditional kart racer, just with more speed and more options.
So we have three genuinely good games here, each doing something different. Is the story really that Mario Kart lost its grip, or just that the genre got crowded?
Both. Mario Kart 8 was the default for over a decade because there wasn't real competition. Now there is. That changes what people reach for.
What does this mean for next year?
That's the question. If 2025 proved the genre can support multiple strong entries, then players have real choices now. That's new.
Le Pouls
- Mario Kart 8's decade-long grip on the genre has finally been broken — not by one challenger, but by several arriving at once.
- Kirby Air Riders upends expectations entirely, blending vehicular combat, copy abilities, and chaotic multi-mode design into something that barely resembles a traditional kart racer — yet outpaces them all.
- Mario Kart World's Knockout Tour mode injects genuine tension by eliminating bottom racers at each checkpoint, turning a single race into a gauntlet of repeated urgency.
- Sonic Racing: CrossWorlds counters with blistering speed and deep kart customization, giving players a competitive alternative that rewards both experimentation and raw momentum.
- The genre, long flattened by a single dominant franchise, now has room — and players have real choices, each game offering something the others don't.
For over a decade, Mario Kart 8 occupied the kart racing genre the way a landmark occupies a skyline — so familiar it became invisible. But 2025 has introduced genuine alternatives, each carrying its own philosophy of speed and chaos, and at the summit sits Kirby Air Riders, a game that asks whether a racer even needs to be a racer to win the genre. What this year reveals is less about any single game's triumph and more about what flourishes when monopoly gives way to competition.
For more than a decade, Mario Kart 8 was the default answer whenever someone wanted to race. That certainty dissolved in 2025, when several compelling alternatives arrived at once — and the most surprising of them, Kirby Air Riders, barely qualifies as a kart racer at all.
Mario Kart World came first, Nintendo's attempt to graft an open world onto its flagship racing series. The open world doesn't quite earn its place, but the racing remains excellent — and the new Knockout Tour mode is the year's most elegant design idea. Twelve racers begin; at each checkpoint, the bottom four are cut. The finish line becomes something you chase repeatedly, each elimination delivering its own jolt of pressure. For veterans of the Grand Prix grind, it's a genuinely fresh sensation.
Sonic Racing: CrossWorlds proved the strongest non-Mario entry. Its speed is relentless — other kart racers feel sluggish by comparison — and its boost system lets trailing drivers surge back into contention with real conviction. The customization goes further than anything Mario Kart World offers: individual parts, mixed components, paintable vehicles, and enough combinations to keep dozens of races feeling exploratory. Racing as Sonic the Werehog, an option so absurd it demands to be chosen, keeps things from ever feeling routine.
Garfield Kart 2 - All You Can Drift lands comfortably in the middle — competent, well-tracked, unpretentious. It won't redefine anything, but it doesn't need to.
Kirby Air Riders, though, is the year's revelation. It's a vehicular action game that happens to involve racing — you're inhaling enemies, launching projectiles, spinning to destabilize rivals, and deploying copy abilities ranging from sword slashes to plasma lasers. The chaos feels designed rather than accidental, and the variety of modes deepens the pull. City Trial, where players scavenge upgrades across a map before competing in a minigame, is pure intentional frenzy. Top Ride offers a top-down perspective that feels like an entirely different game hiding inside the same package.
What 2025 has made clear is that Mario Kart's long dominance was never about being unbeatable — it was about the absence of serious competition. Now that competition exists, the genre has room to breathe, and players have something they haven't had in years: a genuine choice.
For more than a decade, Mario Kart 8 held an almost unquestioned grip on the kart racing genre. When someone wanted to race, they reached for Mario. When friends gathered around a console, Mario Kart was the default choice. But 2025 has fractured that certainty. This year brought not one but several genuinely compelling alternatives, each with its own distinct appeal—and at the top of the heap sits Kirby Air Riders, a game that barely qualifies as a traditional kart racer at all.
Mario Kart World arrived in 2025 as Nintendo's answer to the question no one was asking: what if Mario Kart had an open world? The answer is mixed. The open world feels underdeveloped, a feature that doesn't quite justify its presence. But the racing itself remains excellent, and World introduces Knockout Tour, a mode so elegantly simple it's surprising the series never thought of it before. Twelve racers start each race. As you progress through checkpoints, the bottom four are systematically eliminated until only four remain. This means you're chasing the finish line not once but multiple times in a single race, each elimination point delivering its own surge of urgency. For players who've spent years grinding through Grand Prix races, Knockout Tour offers something genuinely fresh.
Sonic Racing: CrossWorlds emerged as the strongest non-Mario competitor this generation. It lives up to its source material's speed obsession—races move with a velocity that makes other kart racers feel sluggish by comparison. The boost system is generous and responsive, allowing drivers who fall behind to surge back into contention with real momentum. Beyond raw speed, CrossWorlds offers customization depth that Mario Kart World doesn't touch. You can tinker with individual kart parts, mix and match components to suit your driving style, and paint your vehicle however you like. The game rewards experimentation; dozens of races in, there are still new part combinations to test, new racers to try. Silver the Hedgehog served as an early main, but the option to race as Sonic the Werehog—a choice so absurd it demands to be used—keeps the experience from feeling routine.
Garfield Kart 2 - All You Can Drift landed somewhere in the middle. It won't reshape anyone's understanding of the genre, and it doesn't reach the heights of its competitors, but it's a competent, comfortable experience. The tracks are genuinely excellent, and the game succeeds by doing what the best kart racers do without trying to reinvent the wheel.
But Kirby Air Riders is the year's revelation. It's not quite a kart racer in the traditional sense—it's a vehicular action game that happens to involve racing. Yes, you're trying to cross the finish line first. But you're also inhaling enemies and launching projectiles at opponents, spinning rapidly to destabilize rival vehicles, and deploying copy abilities—slashing swords, plasma lasers, missiles—to dismantle their rides. The result is controlled chaos, the kind of frenzied gameplay that makes it nearly impossible to stop playing. A single race feels quick enough to squeeze in, but the variety of modes keeps pulling you back.
Most kart racers lean on Grand Prix races—a series of four three-lap courses that form the backbone of the experience. Kirby Air Riders scatters its appeal across multiple modes. There's Top Ride, a surprisingly excellent top-down perspective racer that feels almost like a different game. There's City Trial, Kirby Air Riders' signature mode, where several racers speed around a map collecting upgrades for a set time before competing in a minigame. City Trial is pure frenzy, and it works because the chaos feels intentional, designed, rewarding.
What 2025 has revealed is that Mario Kart's decade-long dominance was less about the series being unbeatable and more about the lack of serious competition. Now that competition exists—varied, thoughtful, and genuinely fun—the genre has room to breathe. Players no longer have a single obvious choice. They have options, each with something distinct to offer.
Citations marquantes
Knockout Tour is such a simple idea that it's remarkable it hasn't been done in a Mario Kart before— Polygon review
Kirby Air Riders might be the most chaotic game of 2025, and that chaos lends itself to short-form gameplay that's difficult to walk away from— Polygon review