From the deep well of Korean folklore, Kakao Games and developer Supercat are conjuring a living world around the Dokkaebi — mythic trickster spirits long woven into the fabric of Korean imagination. Built upon the web novel 'Myeol-gwi-su-do-jeon,' the mobile MMORPG 'Dokkaebi World' is set 300 years before its source story, inviting players to witness the first fragile moments of trust between humans and spirits. It is a rare act of collaborative world-building, with the original author shaping the game's lore alongside the studio, so that novel, webtoon, and game might breathe as one continuo
Kakao Games Unveils 'Dokkaebi World' MMORPG with Korean Folklore Worldview
A single, living world across three mediums
So this is a game based on a web novel. Why does the timing matter—why set it 300 years before the original story?
It lets them expand the universe without just copying the novel. Players get to see how humans and Dokkaebi first learned to coexist. The novel only hints at that history, so the game fills in the gaps.
But we should be clear: this is a business decision as much as a creative one. A prequel keeps both properties fresh and gives fans a reason to experience both.
The author worked on the worldview from the start. How unusual is that?
It's less common than you'd think. Usually a studio licenses an IP and adapts it. Here Yeon Woo-sol was involved in designing the game's lore alongside Kakao Games.
The press release says they 'collaborated closely,' but we don't know the specifics—how much input the author actually had, whether there were disagreements, how decisions got made. That's the real story we can't see.
What's the actual gameplay like?
Skill deck-building, so you're not locked into a class. Guild content is central. The visuals are 2.5D—2D characters on 3D backgrounds.
That's the feature list. We don't know how it actually plays, whether the progression feels good, whether the guild systems work. We're reading marketing language.
And the webtoon launches before the game?
July for the webtoon, Q3 for the game. So fans get another version of the story first, then the game.
That's a staggered release strategy. It keeps the IP in the conversation for months. Smart marketing, but it also means the webtoon is essentially promotional material for the game.
Do we know anything about the player base they're targeting?
Not explicitly. But a mobile MMORPG with guild content and a Korean IP suggests they're aiming at both Korean players and the broader Asian market.
That's inference. The source doesn't say who they're targeting or what their player acquisition strategy is.
Il Polso
- A beloved Korean web novel IP is being transformed into an interactive universe, raising the stakes for fans who expect the mythology to feel authentic rather than merely borrowed.
- The decision to set the game 300 years before the source story creates both creative freedom and narrative tension — the world must feel familiar yet genuinely new.
- Author Yeon Woo-sol's direct involvement in worldview co-development is the studio's answer to the perennial risk of IP adaptation losing its soul in translation.
- A simultaneous webtoon launch in July 2026 and game release in Q3 2026 means the IP must hold coherence across three distinct mediums at once — a logistical and creative high-wire act.
- Pre-registration opens in July with an August showcase, compressing the window between anticipation and accountability for a title carrying significant franchise expectations.
From the deep well of Korean folklore, Kakao Games and developer Supercat are conjuring a living world around the Dokkaebi — mythic trickster spirits long woven into the fabric of Korean imagination. Built upon the web novel 'Myeol-gwi-su-do-jeon,' the mobile MMORPG 'Dokkaebi World' is set 300 years before its source story, inviting players to witness the first fragile moments of trust between humans and spirits. It is a rare act of collaborative world-building, with the original author shaping the game's lore alongside the studio, so that novel, webtoon, and game might breathe as one continuous mythology.
On June 17th, Kakao Games unveiled the official worldview for 'Dokkaebi World,' a mobile MMORPG developed by Supercat and rooted in Korean folklore. The game draws from the web novel 'Myeol-gwi-su-do-jeon' by Yeon Woo-sol — a story of a boy named Ise who loses his family to demons and trains under a master of the Dokkaebi, the shape-shifting spirits at the heart of Korean mythology.
Rather than retelling the novel, the game is set 300 years before its events, in an age when humans and Dokkaebi have yet to forge any bond of trust. Players participate in building that bond, uncovering the origins of figures and events that exist only as legend in the source material. Author Yeon Woo-sol collaborated directly with the studio from the earliest stages of worldview design, helping shape the Dokkaebi lore and historical setting. Kakao Games' Business Division Head Cha Myeong-su described the ambition as creating 'a single, living world' that novel readers and gamers would inhabit together.
The game features 2.5D visuals — dot-art characters set against 3D backgrounds — alongside a flexible skill deck-building system that sidesteps rigid class structures. Guild-based cooperative play anchors the multiplayer experience, prioritizing community over solo progression.
The universe is expanding on multiple fronts simultaneously: the web novel continues on Naver Series, a webtoon adaptation arrives in July 2026, and the game targets a Q3 2026 release. Pre-registration opens in July, with an online showcase planned for August to preview key content ahead of launch.
Kakao Games announced the official worldview for 'Dokkaebi World' on June 17th, a mobile MMORPG in development by Supercat that draws from Korean folklore and Eastern fantasy traditions. The game is built on the web novel 'Myeol-gwi-su-do-jeon,' written by Yeon Woo-sol and produced by content company Redice. That novel follows a boy named Ise who loses his family to demons and becomes a student of Mongryeon, a master of the Dokkaebi tribe—creatures central to Korean mythology that the game now brings into an interactive world.
What makes this project distinctive is its narrative architecture. Rather than adapting the novel directly, Kakao Games set the game approximately 300 years before the events of the original story, in an era when humans and Dokkaebi have not yet learned to trust one another. Players will participate in the forging of that trust, watching as the two races build a shared future. The game also explores the origins of characters and events that exist only as legend in the source material, creating a kind of prequel that deepens the existing universe rather than retelling it.
The collaboration between Kakao Games and author Yeon Woo-sol began at the earliest stages of worldview design. Rather than handing off the IP to be adapted, the author worked directly with the studio to co-develop key elements—the lore of the Dokkaebi tribe, the historical setting, the narrative threads that would connect the game back to the novel. Cha Myeong-su, Business Division Head at Kakao Games, described the approach as ensuring that both novel readers and gamers would inhabit 'a single, living world.' The goal, he said, was to create a title where players could immerse themselves not just through visuals but through scenario and direction.
The game itself employs a 2.5D hybrid visual style, combining 2D dot-art characters with 3D backgrounds. Its progression system minimizes class boundaries, offering instead diverse skill combinations and a skill deck-building mechanic that lets players customize their own combat approach. Guild-centered cooperative content forms the backbone of multiplayer engagement, emphasizing community over individual advancement.
The IP is expanding across multiple formats simultaneously. The original web novel continues serialization on Naver Series. A webtoon adaptation offering a fresh interpretation of the story is scheduled for July 2026. With the game arriving in the third quarter of 2026, the universe will exist in three distinct mediums, each offering a different angle on the same world. Kakao Games plans to open pre-registration in July and will host an online showcase in August to reveal key content and service details before launch.
Citazioni salienti
We collaborated closely with Yeon Woo-sol from the initial stages of world-building to ensure that both readers of the novel and gamers can experience a single, living world.— Cha Myeong-su, Business Division Head at Kakao Games