Fifteen days before its official release, Kakao Games' 'World of Dokkaebi' has already outgrown the space prepared for it — twice. In a single day, two full rounds of character name reservations filled and closed, compelling the studio to open three additional servers and issue a quiet warning that those, too, may not last. It is a familiar human story: the appetite for something anticipated arriving sooner, and larger, than anyone had planned for.
Kakao Games Adds Servers as 'World of Dokkaebi' Reservations Fill in Hours
Server capacity exhausted twice before the game even launched
Why does it matter that reservations filled so fast? Isn't that just good marketing?
It's not just marketing noise—it's a signal about actual player commitment. These people are blocking out time, claiming names, making plans. They're not just clicking an ad.
But we should be careful here. We know reservations filled fast. We don't know why. Is it because the game is genuinely anticipated, or because the reservation system created artificial scarcity? Both could be true.
So what does Kakao Games learn from having to add three new servers?
That their capacity planning was off by a significant margin. They prepared for X players and got 2X or 3X. That's either a win or a warning, depending on whether they can actually handle launch day.
Right. And we don't have any statement from Kakao about whether this was expected or surprising. We're inferring demand from the fact that servers filled. That's reasonable, but it's inference.
What happens if the Myorong servers fill up too?
The company said reservations would end. So you'd have a hard cap—no more new players could reserve before launch.
Though they also said pre-registration stays open. So there's a difference between reserving a specific server and character name, and just pre-registering for the game. That distinction matters and the source makes it clear, but it's easy to miss.
Does this kind of demand guarantee the game will succeed?
No. Pre-launch hype and post-launch retention are different things. But it does suggest the IP has reach and the game has cleared a real threshold of interest.
And we should note: this is based on a single day's data from a Korean publisher. We don't have comparable numbers from other MMORPG launches, so we can't say whether this is exceptional or typical.
Le Pouls
- Two separate waves of character name reservations filled and closed within hours of each other on the same day — a pace no one at Kakao Games had anticipated.
- The studio was forced into a public scramble, announcing three brand-new servers just to absorb demand that had already twice overwhelmed their infrastructure.
- Players face a narrowing window: once the Myorong servers fill, the entire reservation process ends, and key coordination features vanish with it.
- Kakao Games has warned that even these emergency servers may close early, leaving latecomers without a reserved identity ahead of the October 8 launch.
- Behind the surge is a game rooted in beloved IP — a Naver webtoon adapted with the studio that brought 'Solo Leveling' to life — suggesting the demand is built on something more than novelty.
Fifteen days before its official release, Kakao Games' 'World of Dokkaebi' has already outgrown the space prepared for it — twice. In a single day, two full rounds of character name reservations filled and closed, compelling the studio to open three additional servers and issue a quiet warning that those, too, may not last. It is a familiar human story: the appetite for something anticipated arriving sooner, and larger, than anyone had planned for.
Kakao Games ran out of server space twice in a single day. When 'World of Dokkaebi' opened character name reservations on the evening of September 22, the first batch of servers filled in roughly an hour. A second round launched the following morning — and by late afternoon, those were gone too. Fifteen days remained before the official October 8 launch.
The studio responded by announcing three new servers — Myorong 1, 2, and 3 — with reservations set to open September 24 at 11:00 AM. The same rules applied: single-character names remained off-limits, with only two-to-eight-character names permitted. Players already holding reservations on existing servers could transfer to the new ones, though closed servers could not be chosen as destinations. Kakao Games issued a candid warning: the Myorong servers might also close ahead of schedule.
The pre-registration window would stay open after reservations ended, but canceling a registration would erase any reserved character details. Once the reservation phase closed entirely, tools for changing or sharing reservation details would disappear with it, shrinking the time players had to coordinate.
'World of Dokkaebi' is a 2.5D MMORPG drawn from a Naver web novel and webtoon, developed alongside REDICE Studio — the team behind the 'Solo Leveling' adaptation. Its visual style layers 2D pixel characters over 3D environments. The scale of pre-launch interest pointed to something real: whether the Myorong servers would hold through launch day was, as of September 23, still an open question.
Kakao Games ran out of server space twice in a single day. The company's upcoming MMORPG 'World of Dokkaebi' opened character name reservations on the evening of September 22, and the first batch of servers filled completely within an hour. Undeterred, the studio opened a second round the following morning at 11:00 AM on September 23. By 4:23 PM that same day, those servers were gone too. With fifteen days still remaining before the official October 8 launch, player demand had already exhausted two full rounds of capacity.
The second round had targeted character names between two and eight characters in length, excluding single-character names entirely. The first round, which began at 8:00 PM on September 22, had closed in roughly sixty minutes. Both waves filled faster than the studio had anticipated, forcing Kakao Games to make a public announcement: three additional servers would be added to the system, named Myorong 1, Myorong 2, and Myorong 3.
Reservations for the new servers were scheduled to begin at 11:00 AM on September 24. Kakao Games made clear that once all three were filled, the entire reservation process would conclude. The same restrictions applied—single-character names would not be permitted on the new servers either, with the two-to-eight-character range remaining the only option. Players who had already secured names on existing servers could transfer to the new ones, though closed servers could not be selected as destinations. The company issued a warning that the Myorong servers might also close ahead of schedule if demand continued at its current pace.
The pre-registration window would remain open even after reservations ended, but with a catch: canceling a pre-registration would erase any reserved character details along with it. Once the reservation phase concluded, certain features would disappear entirely. Players would lose access to 'Change Reservation Details' and 'Share Reservation Details with Friends,' narrowing the window for adjustments or coordination with others.
'World of Dokkaebi' is a 2.5D MMORPG built from the intellectual property of a Naver web novel and webtoon titled 'The Tale of Cultivation and Demon Extermination.' The game was developed in collaboration with REDICE Studio, the team behind the popular 'Solo Leveling' adaptation. The visual approach combines 2D pixel art characters layered over 3D backgrounds, translating the original work's aesthetic into interactive form. The scale of pre-launch interest—exhausting server capacity twice before the game had even launched—suggested that Kakao Games had tapped into genuine appetite for the title. Whether the Myorong servers would hold through launch day remained an open question.
Citations marquantes
Kakao Games warned that the new Myorong servers may also close early due to demand— Kakao Games announcement