One of gaming's oldest living worlds is reaching for a new foundation. Jagex, steward of RuneScape for over two decades, has announced a ground-up sequel built in Unreal Engine and an animated series co-developed with a creator known for bridging gaming culture and mainstream audiences. The moves suggest a studio that no longer wishes merely to maintain a legacy, but to reimagine what that legacy could become — in pixels, in frames, and perhaps in the broader cultural imagination.
Jagex Unveils RuneScape 4 in Unreal Engine, Animated Series With MoistCr1tikal
A franchise betting on both its past and its future
So Jagex is making RuneScape 4. Why now? The game's been running for over twenty years.
They're moving to Unreal Engine, which is a complete technical overhaul. You can't just port a game that old onto a modern engine—it's essentially building from scratch.
Right, but we don't know yet if this is because the old engine can't scale anymore, or if it's a strategic choice to attract new players. Those are different stories.
And the animated series with MoistCr1tikal—that's a pretty specific partnership. Why him?
He's got millions of followers. Jagex is clearly trying to reach beyond the existing MMO audience. Animation is how you do that now.
Though we should note: we don't have details on the show's scope, budget, release date, or even what it's actually about yet. It's an announcement of an announcement.
So December 2nd at RuneFest is when we'll get the real information?
That's the bet. They're calling it a relaunch, which suggests they're treating this as a major inflection point for the franchise.
The word "relaunch" is doing a lot of work there. It could mean anything from "we're excited about new projects" to "the old game is dying and we need to save it." We don't know which.
What happens to the people playing RuneScape 3 and Old School RuneScape right now?
Both games continue. Jagex isn't shutting them down. So you've got three versions of the same franchise running in parallel.
Which is sustainable if the player bases stay healthy. But it's also a signal that Jagex isn't confident one version will serve everyone.
The Pulse
- A franchise that has survived on custom-built engines since 1998 is abandoning that foundation entirely, betting its future on Unreal Engine and a numbered sequel that has never existed before.
- The announcement creates an immediate tension for existing players: RuneScape 4 will coexist with RuneScape 3 and Old School RuneScape, splitting a community already divided by nostalgia and preference.
- Jagex is reaching beyond its traditional player base by partnering with MoistCr1tikal — a creator with millions of followers — to develop an animated series, treating RuneScape as intellectual property rather than just a game.
- RuneFest 2026 on December 2nd is being framed as a formal relaunch, meaning the full weight of these announcements has yet to land — more details, and more pressure, are still incoming.
One of gaming's oldest living worlds is reaching for a new foundation. Jagex, steward of RuneScape for over two decades, has announced a ground-up sequel built in Unreal Engine and an animated series co-developed with a creator known for bridging gaming culture and mainstream audiences. The moves suggest a studio that no longer wishes merely to maintain a legacy, but to reimagine what that legacy could become — in pixels, in frames, and perhaps in the broader cultural imagination.
Jagex announced two projects this week that together signal something larger than a product update: a fundamental rethinking of what RuneScape is and who it's for. The first is RuneScape 4, the franchise's first numbered sequel, built from scratch in Unreal Engine — a meaningful departure for a game that has run on proprietary technology since its 1998 launch. The second is an animated series developed alongside content creator MoistCr1tikal and Lyrical Animation, bringing the RuneScape universe into a format with mainstream entertainment potential.
The engine shift is more than technical housekeeping. It signals Jagex's intent to modernize the game's core while benefiting from Unreal's established toolset and developer ecosystem. Importantly, RuneScape 4 won't replace what already exists — RuneScape 3 and Old School RuneScape will continue operating, preserving the communities built around each version.
The animated series partnership carries a different kind of ambition. MoistCr1tikal commands a massive audience across YouTube and streaming, and his involvement suggests Jagex is looking to reach people who may never have logged into Gielinor. The strategy echoes what adaptations like Castlevania and The Witcher accomplished — using animation as a bridge from dedicated fandom to broader cultural relevance.
All of it points toward RuneFest 2026 on December 2nd, which Jagex is framing as a formal relaunch. For a game that has held an active player base for more than two decades, the scale of these announcements is a calculated wager — that the franchise has more room to grow than its current form allows, and that the moment to reach for it is now.
Jagex, the studio behind one of gaming's longest-running massively multiplayer online games, announced two major projects this week that signal a fundamental shift in how the company plans to evolve its flagship franchise. RuneScape 4, a new MMO built from the ground up in Unreal Engine, represents the first numbered sequel in the series' history. Alongside it, the studio revealed plans for an animated adaptation of the RuneScape universe, developed in partnership with content creator Charlie White, known online as MoistCr1tikal, and animation studio Lyrical Animation.
The move to Unreal Engine marks a significant technical departure. RuneScape, which launched in 1998, has operated on proprietary and custom-built engines throughout its existence. The shift to Unreal signals Jagex's intent to modernize the game's technical foundation while presumably leveraging the engine's established tools and community support. RuneScape 4 will coexist with the existing RuneScape 3 and Old School RuneScape, both of which continue to operate and receive updates.
The animated series partnership brings a different kind of visibility to the franchise. MoistCr1tikal has built an audience of millions across YouTube and streaming platforms, known for commentary, gaming content, and a distinctive comedic sensibility. His involvement suggests Jagex is aiming to reach audiences beyond the traditional MMO player base, using animation as a bridge to mainstream entertainment. Lyrical Animation, the studio handling production, will work with both Jagex and White to develop the series.
These announcements arrive ahead of RuneFest 2026, scheduled for December 2nd. The event is being positioned as a relaunch of the classic MMO, indicating that the company views these projects as a watershed moment for the franchise. The timing and framing suggest Jagex intends to use the festival as a formal unveiling, with more details likely to emerge in the months leading up to the event.
For a game that has sustained an active player base for more than two decades, the decision to build a new MMO rather than continue iterating on existing versions represents a calculated bet. It acknowledges that some players may prefer a fresh start on modern technology, while the continued operation of RuneScape 3 and Old School RuneScape preserves the existing communities. The animated series, meanwhile, positions RuneScape as intellectual property with potential beyond the game itself—a strategy that has worked for franchises like The Witcher and Castlevania, which found new audiences through streaming adaptations. Whether these projects will expand RuneScape's reach or simply serve its existing fanbase remains to be seen, but the scale of the announcement suggests Jagex is betting on both.
Notable Quotes
RuneFest 2026 billed as a 'relaunch' of the classic MMO— Jagex announcement