Gaming Pundit Defends Tony Hawk's Pro Skater 2 as Best Game Ever Over Zelda

If they're separated by one point, why is one crowned the best?
The Metacritic scores for both games are nearly identical, raising questions about how gaming history ranks its most significant works.
Mark

So Jeff Grubb said Tony Hawk's Pro Skater 2 is the best game ever made. Is he actually arguing that, or is he just stirring the pot?

Mimi

He posted on Twitter that he's frustrated people think he's crazy for the opinion. The Metacritic scores are 99 for Ocarina of Time and 98 for Tony Hawk, so numerically they're almost identical.

Luke

Right, but we should be careful here. A one-point difference on Metacritic doesn't mean the games are equivalent in influence or design. Those scores reflect critical consensus at the time of release, not some objective measure of greatness.

Mimi

True. But that's partly Grubb's point—if they're separated by one point, why is one universally crowned the best and the other treated as second-tier?

Mark

What makes each game significant, then? Why do people care so much about this ranking?

Mimi

Ocarina of Time basically invented open-world game design in 1998. It's foundational to how games are made now. Tony Hawk revolutionized sports games and became a cultural phenomenon, but in a different way.

Luke

And that's the real question nobody's answering: are we ranking games by influence on game design, or by cultural impact, or by something else entirely? The source doesn't tell us what Grubb's actual criteria are.

Mark

So he might be right, or he might be comparing apples to oranges.

Mimi

Exactly. Both games changed gaming, just in completely different directions.

Luke

The backlash probably says more about how gaming culture treats its own history than it does about either game's actual merit.

  • Grubb's single tweet landed like a spark in dry grass, arriving precisely as Nintendo's Zelda fandom was already inflamed by the release of Tears of the Kingdom.
  • The backlash was swift and tribal — challenging Ocarina of Time's throne felt to many like desecrating a monument rather than engaging in honest critical debate.
  • At the center of the dispute sits a single Metacritic point: 99 for Ocarina of Time versus 98 for Tony Hawk's Pro Skater 2, a gap so narrow it barely justifies the hierarchy built upon it.
  • Defenders on both sides talked past each other, because the two games represent fundamentally different kinds of greatness — one structural and narrative, the other cultural and commercial.
  • The debate has not resolved so much as it has settled into the gaming community's ongoing, unfinished argument about whether 'best' can ever be measured across genres and eras.

When gaming analyst Jeff Grubb suggested that Tony Hawk's Pro Skater 2 deserves to rank above The Legend of Zelda: Ocarina of Time as the greatest game ever made, he did not merely provoke a Twitter argument — he surfaced a question the gaming world has long deferred: by what measure does a medium honor its own history? Both games carry near-identical critical scores and transformative legacies, yet one is treated as sacred and the other as secondary, revealing how canons are built as much on consensus and timing as on merit.

Jeff Grubb, a gaming industry analyst, ignited a fierce online reaction with a single tweet defending his belief that Tony Hawk's Pro Skater 2 deserves to be called the greatest game ever made — a title almost universally reserved for The Legend of Zelda: Ocarina of Time. The timing sharpened the controversy: Nintendo had just released Tears of the Kingdom, and Zelda enthusiasm was running high when Grubb's contrarian take arrived.

Ocarina of Time holds a Metacritic score of 99 and a place in gaming history that is difficult to overstate. Released in 1998 for the Nintendo 64, it helped define open-world game design at the very moment the genre was being invented. Its influence runs through decades of games that followed. Tony Hawk's Pro Skater 2, released two years later in 2000, earned a 98 — just one point behind — and transformed what a licensed sports game could be, becoming a genuine pop-culture phenomenon in the process.

Grubb's underlying point was less about crowning a winner and more about exposing an unresolved question: how does a medium measure greatness across different genres and different eras? One game rewrote the grammar of interactive storytelling; the other redefined the commercial and cultural ceiling of sports gaming. They are not the same kind of achievement, and the single Metacritic point separating them hardly justifies treating one as canon and the other as a curiosity.

The response split along predictable lines — some acknowledged the legitimacy of Grubb's provocation, others defended Ocarina of Time as beyond debate. What the argument ultimately revealed was not which game is better, but how gaming culture constructs its own history, and whose criteria get to define what greatness means.

Jeff Grubb, a gaming industry analyst, posted a single sentence on Twitter that set off a chain reaction across the internet. "Pretty mad at all of you still for acting like I'm crazy for suggesting Tony Hawk for best game of all time," he wrote. The backlash was swift and substantial. Grubb had committed what felt to many like a cardinal sin: he had argued that Tony Hawk's Pro Skater 2 deserved the top ranking in gaming history, a position currently occupied by The Legend of Zelda: Ocarina of Time.

The timing made the offense feel sharper. Nintendo had just released Tears of the Kingdom, the sequel to the critically acclaimed Breath of the Wild, and the gaming world was in the grip of Zelda fervor. Into that moment stepped Grubb's contrarian take, and the internet responded with the kind of heat reserved for opinions that challenge deeply held consensus.

Ocarina of Time, released by Nintendo in November 1998 for the Nintendo 64, carries the weight of genuine historical significance. It arrived at a moment when open-world game design was still being invented, and it helped define what that genre could be. The game sits at a Metacritic score of 99, a near-perfect rating that reflects both critical acclaim and lasting cultural influence. Its DNA runs through countless games released in the decades since. It is, by most measures, considered a masterpiece and a turning point in how games could be structured and experienced.

Tony Hawk's Pro Skater 2, by contrast, arrived two years later in 2000. Developed by Neversoft and published by Activision for the PlayStation, it was a sports game—specifically, a skateboarding simulation that became a cultural phenomenon in its own right. It revolutionized how sports games were made and played, particularly among young adults. The game earned a Metacritic score of 98, just one point behind Ocarina of Time. That single-point gap became the crux of Grubb's argument: the two games are separated by almost nothing in critical estimation, yet one is universally crowned the king and the other is treated as a footnote.

What Grubb seemed to be pushing at was a question that the gaming community has never fully resolved: how do you measure "best" across different eras and different genres? Ocarina of Time changed what games could be structurally and narratively. Tony Hawk's Pro Skater 2 changed what a licensed sports game could achieve culturally and commercially. One is an RPG that pioneered open-world design. The other is a sports game that became a pop icon. They are not the same kind of achievement, and they are not the same kind of game.

The online response split predictably. Some defended Grubb's right to hold an unconventional opinion, acknowledging that the Metacritic scores were indeed separated by a single point and that both games had fundamentally shaped gaming in different ways. Others treated the suggestion as heresy, defending Ocarina of Time's legacy and its undeniable influence on the medium. The debate itself became the story—not because anyone's mind was likely to change, but because it exposed how gaming culture ranks its own history and what criteria matter most when we talk about greatness.

What remained unresolved was whether Grubb was making a genuine argument about game design and cultural impact, or whether he was simply enjoying the friction of a provocative take. Either way, the conversation had moved beyond the two games themselves and into the deeper question of how a medium measures its own past.

Pretty mad at all of you still for acting like I'm crazy for suggesting Tony Hawk for best game of all time
— Jeff Grubb on Twitter
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