Final Fantasy VII Rebirth Hands-On: Sephiroth Playable for First Time in Series

His blade flows as naturally as his lustrous locks
Describing Sephiroth's combat style in contrast to Cloud's raw power during the Materia Guardian boss fight.
Mark

What does it actually feel like to control Sephiroth in combat, given that he's been untouchable for so long?

Mimi

There's a deliberateness to it. He's not Cloud—he doesn't charge forward with raw strength. His attacks feel like they're flowing, almost like a dance. The counter stance is central to how he plays. You're parrying, you're waiting for the right moment. It's a different rhythm entirely.

Mark

The demo only gave you two of his abilities. Does that feel limiting, or is it enough to understand who he is as a fighter?

Mimi

It's enough. Zanshin and Hell's Gate tell you what matters: he has range, he has aerial options, he can control space. In a single chapter, you don't need his full arsenal. You get the idea of his philosophy.

Mark

The second chapter shifts completely into open terrain. How does that change what the game is asking you to do?

Mimi

Midgar was claustrophobic by design. Now you're in fields, you can see the horizon, you're choosing where to go. The side content isn't busywork—restoring signs, hunting monsters, gathering materials. It all feeds into how you move through the world.

Mark

You mentioned an NPC named MAI providing lore about monsters. That's a small detail, but it suggests the game is thinking about world-building differently.

Mimi

Exactly. She's not a quest-giver. She's just there, talking about the creatures you're about to hunt. It makes the world feel inhabited, like there are people with knowledge and opinions about what lives in these fields.

Mark

The party system lets you choose from preset combinations. Does that feel restrictive compared to full customization?

Mimi

In a demo, it's fine. It teaches you how each character plays without overwhelming you. But you know the full game will let you build whatever team you want. This is training wheels.

Mark

What's the throughline between these two chapters? They feel like they're showing you two different games.

Mimi

They're showing you the scope of what Rebirth is trying to do. The first chapter is intimate, focused, narrative-driven. The second is expansive, giving you agency, letting you explore and choose. Together, they suggest a game that's both tightly directed and genuinely open.

  • After 26 years of watching Sephiroth act rather than being acted through, players finally control him — and the weight of that moment lands immediately in the Nibel Mako Reactor.
  • His counter-focused combat style creates genuine tension against Cloud's aggression, demanding players think in duet rather than solo, especially when the Materia Guardian forces both characters to work in concert.
  • The shift to The Open Wilds of Junon signals a structural rupture — Rebirth is not Midgar's sequel but a sprawling open world with monster hunts, fast travel networks, and side quests that reward curiosity over urgency.
  • A bounty on AVALANCHE's heads, a mayor who won't collect it, and a young Yuffie nearly swallowed by a sea monster suggest the story's emotional stakes are being carefully, deliberately rebuilt.
  • The February 29, 2024 PS5 exclusive launch approaches with no PC date confirmed, though Remake's simultaneous Steam announcement quietly implies the wait may not be permanent.

Twenty-six years after Final Fantasy VII first introduced Sephiroth as an untouchable force of narrative destruction, Square Enix has quietly handed players the sword. In September 2023, a select group experienced two demo chapters of Final Fantasy VII Rebirth at the studio's Los Angeles headquarters, glimpsing not only a playable version of gaming's most iconic villain but also a world that has grown far beyond the cramped corridors of Midgar. The gesture is both a gift to memory and a signal of ambition — that the past, revisited, can still surprise us.

Square Enix opened its Los Angeles headquarters in September 2023 to offer the first extended hands-on look at Final Fantasy VII Rebirth through two substantial demo chapters. The moment that will stay with longtime fans arrives almost immediately: Sephiroth, the series' most iconic antagonist, is playable in a mainline Final Fantasy game for the first time in twenty-six years.

The first chapter returns to the Nibel Mako Reactor, set five years before the main story, with Cloud, Sephiroth, and a younger Tifa. Where the original game kept Sephiroth as an AI ally, Rebirth places him in the player's hands as a counter-focused fighter — a deliberate contrast to Cloud's aggressive stances. His early moveset is limited to Zanshin and Hell's Gate, but the new Synergy Skills system lets the two characters combine their styles, most notably through Dualblade Dance, which proves essential against the chapter's final boss, the six-legged Materia Guardian. Sephiroth needles Cloud throughout, his cutting remarks as sharp as his blade work, while cutscenes layer spectacle onto the mechanical challenge.

The second chapter, The Open Wilds of Junon, reveals Rebirth's larger ambition. The world opens into genuine terrain — black chocobos enable fast travel across sweeping fields, while side content invites players to restore fast travel points, gather crafting materials, and hunt rare monsters for World Intel rewards. An unseen NPC named MAI provides lore on the creatures encountered, adding texture to the hunting system. Players choose from preset party combinations drawn from five heroes, with benched characters cheering from the sidelines.

The demo closes with Yuffie facing the Terror of the Deep — a boss that punishes players who hold their ground and rewards mobility. Performance and graphical fidelity modes were both available, though Classic mode was absent from the demo build. Save data from Remake unlocks two summon materia in Rebirth, though the games are otherwise designed as standalone experiences. Final Fantasy VII Rebirth launches exclusively on PlayStation 5 on February 29, 2024, with no PC release yet announced.

Square-Enix opened its Los Angeles headquarters to a select group of players in September, offering the first extended look at Final Fantasy VII Rebirth through two substantial demo chapters running on PlayStation 5 hardware. The moment that will resonate most with longtime fans arrives early: Sephiroth, the series' most iconic antagonist, is finally playable for the first time in a mainline game—a gap of twenty-six years since the original PlayStation release.

The first demo section takes players back five years before the events of the main story, into the Nibel Mako Reactor with Cloud, Sephiroth, and a younger Tifa. In the original game, Sephiroth appeared in this sequence but only as an AI-controlled ally, never under direct player command. Rebirth changes that. Sephiroth arrives as a counter-focused fighter, a deliberate contrast to Cloud's more aggressive Operator and Punisher stances. His moveset in this early chapter is limited—only Zanshin for ranged attacks and Hell's Gate for aerial strikes are available—but his presence shapes the combat philosophy. The game introduces Synergy Skills, team attacks that blend both characters' fighting styles. Cloud and Sephiroth unlock Dualblade Dance, a move that becomes essential during the chapter's final boss encounter. Cloud gains access to Voidshatter and Counterfire, the latter nullifying enemy counters with ranged pressure. Sephiroth's signature limit break, Octaslash, remains intact. Standard attacks flow from the Square button into combo chains; holding it triggers ranged strikes. The Triangle button branches into finishing moves like Pierce and Sword Dance. Holding R1 activates Retaliation Stance, allowing well-timed parries with Square to counter incoming attacks.

The reactor exploration unfolds across roughly thirty minutes, including a mandatory environmental puzzle where players power up and navigate a cleaning robot to purify poisoned air blocking an elevator. The chapter culminates against the Materia Guardian, a six-legged beast that demands both characters work in concert. Sephiroth delivers cutting remarks throughout—reminding Cloud to target the creature's legs, needling him to avoid damage—while his blade work contrasts sharply with Cloud's raw power. Numerous cutscenes punctuate the fight, layering spectacle onto mechanical challenge.

The second demo chapter, titled The Open Wilds of Junon, shifts the experience entirely. Here, Rebirth reveals its ambition to move beyond the narrow streets of Midgar into genuine open terrain. Players encounter cultists—mostly silent, occasionally groaning—who hint at the Reunion storyline to come. The landscape stretches toward Junon and its massive cannon perched on seaside cliffs. Cloud's party gains access to black chocobos, allowing fast transit across the fields in minutes. But the real draw lies in the side content: restoring bus stop signs to unlock fast travel points, gathering crafting materials to build cushions that serve as rest stations (replacing the series' traditional tents), and hunting rare and notorious monsters for currency and World Intel rewards. An unseen NPC named MAI provides background lore about the creatures players encounter, adding texture to the hunting system.

The demo allows players to field one of three preset party combinations from five available heroes—Cloud with Tifa and Aerith, Aerith with Red XIII, or Red XIII with Barret. Unused party members cheer from the sidelines, maintaining presence even when benched. Monster hunts come with specific objectives: stagger enemies within time limits, defeat flying creatures before they take to the air, or complete other tactical challenges. A bounty hangs over AVALANCHE's heads, all five members still at large including Biggs and Jessie, yet Junon's mayor declines to collect the reward. The demo concludes with an encounter between Yuffie and the Terror of the Deep, a monstrous fish about to make her dinner. The ensuing boss fight emphasizes environmental hazards and area-of-effect attacks, teaching players to stay mobile rather than hold ground.

The demo runs in Graphical Fidelity mode targeting 4K resolution; Performance Mode targeting 60 frames per second was available but not used during this session. A Classic mode similar to the first Remake's turn-based option was not available to test, though a Square-Enix representative expressed hope it would appear in the final release. Time still slows when accessing ability menus, preserving tactical breathing room within the action-focused combat. Final Fantasy VII Rebirth launches exclusively on PlayStation 5 on February 29, 2024, with no PC release date announced, though the simultaneous announcement of Remake's Steam port suggests a PC version may eventually arrive. Players carrying save files from either the PlayStation 4 or 5 version of Remake, or from the Episode INTERmission DLC, will unlock Leviathan and Ramuh summon materia in Rebirth, though levels and other items do not transfer—the two games are designed as standalone experiences. A digital bundle offering both Remake Intergrade and Rebirth is available for preorder at $69.99.

A Square-Enix representative expressed hope that a Classic mode similar to the first Remake's turn-based option would appear in the final release
— Square-Enix representative
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