On May 13, a franchise born from the collision of slapstick and dread finds its most faithful interactive form yet. Evil Dead: The Game asks what horror multiplayer might look like if the hunted were allowed to fight back — a question that turns out to be the key to capturing the spirit of the original films. Saber Interactive has built an asymmetrical experience where chaos, comedy, and genuine menace coexist, much as they always have in the world of Ash Williams.
Evil Dead: The Game Balances Horror-Comedy in Ambitious Multiplayer Experience
The survivors can actually win.
What makes this different from Dead by Daylight, which already does the asymmetrical multiplayer thing?
The survivors aren't just running and hiding. They get weapons, they get chainsaws, they can actually fight back and win. It's more action-horror than pure survival.
But how balanced is that actually? If survivors can gear up and fight, does the antagonist player still have a real chance?
That's the design question, isn't it. The antagonist has possession, traps, the ability to control Deadites and even the survivors themselves. In the hands-on time, both sides felt like they had tools.
Why does the Evil Dead franchise work better for this than, say, Halloween or Friday the 13th?
Because Evil Dead was always funny and scary at the same time. The films blend slapstick with genuine dread. That's rare in horror games.
So the tone is the thing. But can a game actually sustain that balance for hours of play, or does it wear thin?
That's something we won't know until it's out. The hands-on session was an hour, and it worked in that window. Whether it holds up across a full season pass and multiple matches is still open.
What about the solo content?
There's a mission mode that recreates scenes from the films. It's a nice addition for people who want to play alone, but the game is clearly built around multiplayer.
And the character roster—four versions of Ash, plus Pablo and Kelly. Is that enough variety, or will it feel thin after a few weeks?
The developers are planning seasonal content, including potential characters from the 2013 remake. So the roster will grow.
Le Pouls
- Unlike most horror multiplayer games, survivors here carry chainsaws and rifles and can actually win — a design choice that reframes the entire genre's power dynamic.
- A fifth player commanding demonic forces from a first-person perspective can possess cars, set traps, and turn survivors' own bodies against them, creating unpredictable chaos on both sides.
- Managing a Fear resource keeps survivors perpetually on edge, as rising dread opens the door to possession and escalating attacks from roaming Deadites.
- Four distinct versions of Ash Williams, drawn from across the films and TV series, give fans both nostalgia and genuine gameplay variety to explore.
- The developers are already signaling expansion — a season pass, solo missions recreating iconic film scenes, and hints that characters from the 2013 remake may arrive in future updates.
On May 13, a franchise born from the collision of slapstick and dread finds its most faithful interactive form yet. Evil Dead: The Game asks what horror multiplayer might look like if the hunted were allowed to fight back — a question that turns out to be the key to capturing the spirit of the original films. Saber Interactive has built an asymmetrical experience where chaos, comedy, and genuine menace coexist, much as they always have in the world of Ash Williams.
Evil Dead: The Game arrives May 13 with an unusual promise: the survivors can actually win. In games like Dead by Daylight or Friday the 13th, the hunted are largely defenseless. Saber Interactive has built something different — a five-player asymmetrical experience where four survivors scavenge for weapons and complete objectives while a fifth controls the demonic forces trying to destroy them.
The franchise has always occupied strange territory in horror, blending outlandish comedy with genuine dread since its 1981 debut. That tonal balance is rare in games, and it's what makes this adaptation ambitious. Drawing from the original trilogy and the Ash vs Evil Dead television series, the game offers four playable versions of Ash Williams — each with distinct abilities — alongside familiar faces like Pablo and Kelly.
Survivors manage a Fear resource that makes them vulnerable to possession and more vicious attacks as it rises. The antagonist, operating from a first-person perspective, roams freely — laying traps, empowering Deadites, and taking direct control of demons or even the survivors themselves. In practice, the survivor side feels closer to Resident Evil than to pure evasion horror, while the antagonist role plays like a dynamic, chaotic tower defense — possessing a car and ramming it into a disoriented group while Deadites close in captures the franchise's spirit precisely.
The game also includes solo missions recreating scenes from the films, with a season pass planned to expand that content. Developers have hinted at characters from the 2013 Evil Dead remake appearing in future updates. For a franchise with an uneven history in games, this one appears to have found the right balance between honoring the source material and functioning as a game first.
Evil Dead: The Game arrives May 13 with an unusual promise for a horror multiplayer title: the survivors can actually win. That distinction matters more than it might sound. In games like Dead by Daylight or Friday the 13th: The Game, the people being hunted are largely defenseless, running and hiding until the killer catches them. Saber Interactive, the studio behind World War Z, has built something different here—a game that captures the franchise's defining quality, which is the collision of slapstick comedy and genuine dread, and translates it into a structure where four players squad up as survivors while a fifth controls the demonic forces trying to stop them.
The Evil Dead films have always occupied strange territory in horror. Since the 1981 debut, they've mixed outlandish action-comedy with creatures and violence that genuinely unsettles. That tonal balance is rare in games, and it's what makes this adaptation ambitious. The game draws from the original trilogy and the three-season television series, both anchored by Bruce Campbell as Ash Williams. The playable survivors include familiar faces—Pablo and Kelly among them—but Ash is the draw, and the developers have given him four distinct versions based on his appearances across the series. Play as the Ash from Army of Darkness if that's your preference; each version carries different abilities.
The core structure is asymmetrical multiplayer. Survivors scavenge for supplies—rifles, chainsaws—and work through objectives while managing a resource called Fear, which makes them vulnerable to possession and more vicious attacks. The antagonist, playing from a first-person perspective like in the films themselves, moves freely across the map, setting traps, powering up roaming Deadites, and taking direct control of demons or even the survivors' own bodies. In hands-on play, the survivor experience felt like genuine action-horror, closer to Resident Evil or The Evil Within than to the pure evasion of Dead by Daylight. Clearing Deadites with finishing moves and chainsaw attacks created real momentum. But the antagonist role is where the game truly shines. One memorable sequence involved laying traps, stalking the survivors, then triggering a fear-based jump scare as they rushed toward a vehicle. While they were disoriented, possessing the car itself and ramming it into the group as more Deadites closed in was satisfying in a way that felt true to the franchise's chaos.
Tim Willits, Saber Interactive's Chief Creative Officer, framed the design philosophy around giving longtime fans what they wanted while offering genuine gameplay variety. The survivor mode plays as cooperative survival horror; the antagonist role functions more like dynamic tower defense. That combination creates depth on both sides of a match. The game also includes a bonus mission mode for solo players, recreating scenes from the films—the cabin invasion from the original, for instance—with plans to expand that content through a season pass.
The developers have already signaled openness to drawing from the 2013 Evil Dead remake, with Willits hinting at Jane Levy, who played the lead in that film, potentially appearing in future updates. For now, the game stays rooted in the original trilogy and TV series, but the foundation seems built to accommodate more. Evil Dead: The Game releases May 13 across PC, PlayStation 4 and 5, Xbox One and Series X, and Nintendo Switch. For a franchise that has seen uneven game adaptations in the past, this one appears to have found the right balance between honoring what made the films work and building something that functions as a game first.
Citations marquantes
The Evil Dead universe is just so great. Bruce Campbell is a legend, and the amount of stories and lore in the universe is so rich. The thing about this asymmetrical horror game is that the hero Ash Williams and the other survivors can kick ass and win.— Tim Willits, Saber Interactive Chief Creative Officer