A South Korean game company is carrying its beloved CookieRun franchise across the Atlantic, planting its trading card game into the dense and well-established European market this coming January. Devsisters moves not impulsively but methodically — securing three regional distributors, timing the launch with a new booster release, and previewing at one of the world's great game conventions before the first card is sold. It is the kind of expansion that speaks less to ambition alone and more to the patient work of building community, one local card shop at a time.
Devsisters expands CookieRun card game into Europe with January launch
Building infrastructure, not just shipping boxes
So Devsisters is launching in Europe in January. What's the actual play here—are they just shipping boxes to stores, or is there a strategy underneath?
They're building infrastructure. Three distributors, yes, but also this Brave League program that ties the game to local card shops. They want organized play happening in real stores, not just people buying packs online.
How established is that Brave League program? Is it a proven model, or is Devsisters inventing it as they go?
The source doesn't specify. We know Blackfire has experience running organized play for other TCGs, so presumably they'll handle that piece. But whether Brave League itself is new or borrowed from another game—that's not clear.
Five thousand card shops in Europe is a lot of potential retail partners. Is that number reliable?
It's described as an estimate of the market. One source, one figure. It's plausible—Europe's a big region with a mature hobby market—but it's not independently verified in this reporting.
Fair. But the scale is real enough that Devsisters clearly sees it as worth the investment. They're not entering a tiny market.
They already did North America last July. What's different about Europe?
Timing, mostly. They're further along the product cycle—13th booster pack—and they're doing the convention circuit first. SPIEL Essen in October is a major event. They're using it to build relationships before launch.
That's smart positioning. But we don't know if the North American launch was successful. The reporting just says they expanded their network there. That could mean anything.
So we're watching to see if this becomes a real global franchise or if it plateaus?
Exactly. Europe's the test. If Brave League works there and the game gains traction, Devsisters has a template for other regions.
The Pulse
- Europe's card game market — worth roughly $4.27 billion and anchored by 5,000 dedicated retail stores — represents a rare opening for a franchise still proving itself outside Asia.
- Devsisters is racing to seed relationships before the January launch, using SPIEL Essen 2026 in October as a live demonstration ground for retailers, organizers, and players alike.
- Three distributors — Blackfire, Cube Golem, and Bliss Distribution — divide the logistical weight, with Blackfire's Asmodee-backed infrastructure providing the most established backbone.
- The Brave League organized play program is the connective tissue meant to transform casual buyers into a recurring, competitive community across local shops.
- The European push mirrors a North American playbook already in motion, where multiple distributors and a TCGplayer listing have begun normalizing the game in Western markets.
A South Korean game company is carrying its beloved CookieRun franchise across the Atlantic, planting its trading card game into the dense and well-established European market this coming January. Devsisters moves not impulsively but methodically — securing three regional distributors, timing the launch with a new booster release, and previewing at one of the world's great game conventions before the first card is sold. It is the kind of expansion that speaks less to ambition alone and more to the patient work of building community, one local card shop at a time.
Devsisters is bringing its CookieRun trading card game to Europe in January, timing the launch around the release of its 13th booster pack and the debut of Brave League — a structured play program designed to embed the game into local card shops across the region.
Three distributors will manage the rollout: Blackfire, backed by Asmodee Group and already experienced in European card game logistics; Cube Golem; and Bliss Distribution. Together, they give Devsisters a ready-made infrastructure rather than one built from scratch.
The market itself is substantial — valued at 5.8 trillion won and home to roughly 5,000 specialized retail stores, Europe offers both scale and a concentrated audience of dedicated card game players. Before the official launch, Devsisters will appear at SPIEL Essen 2026 in Germany in late October, running workshops and distributing demo decks to begin building the retailer and organizer relationships that will sustain Brave League once the game goes live.
The European strategy closely follows the North American model launched last July, where Devsisters partnered with three distributors and secured a listing on TCGplayer, the world's largest individual card marketplace. The pattern is deliberate: multiple distribution channels, integration into existing retail ecosystems, and organized play structures that keep players engaged long after the first purchase. The European expansion signals that Devsisters believes CookieRun Card Game can find a durable home well beyond its origins.
Devsisters, the South Korean game maker behind the CookieRun franchise, is moving its trading card game into Europe this January. The company will time the entry with the release of its 13th booster pack and the introduction of Brave League, a structured play program designed to anchor the game in local card shops across the region.
Three distributors will handle the rollout: Blackfire, which is owned by Asmodee Group and already manages card game distribution across Europe; Cube Golem; and Bliss Distribution. Blackfire's track record includes supporting organized play for major trading card games globally, giving Devsisters an established partner with infrastructure already in place.
Europe represents a substantial market opportunity. The region's card game sector was valued at 5.8 trillion won—roughly $4.27 billion—and supports approximately 5,000 specialized retail stores. That density of dedicated shops gives Devsisters a clear distribution pathway and a built-in audience of players who already buy and play cards regularly.
Before the official January launch, Devsisters will exhibit at SPIEL Essen 2026, one of the world's largest board game conventions, in Germany in late October. The company plans to run workshops, hand out demo decks to local players, and begin building relationships with retailers and organizers who will run the Brave League program. This advance positioning is meant to seed interest and establish the partner network that will sustain the game once it goes live.
The European push follows a North American entry last July. In that market, Devsisters now works with three distributors—ACD Distribution, Peachstate Hobby Distribution, and Universal Distribution US—and the game was added to TCGplayer, the world's largest marketplace for individual cards, in 2025. The company's strategy appears consistent: establish multiple distribution channels, integrate into existing retail ecosystems, and create organized play structures that keep players engaged beyond the initial purchase.
Devsisters frames the broader network as essential to making the game accessible and accelerating growth in each new market. The European expansion suggests the company believes CookieRun Card Game has legs beyond its home region and that the trading card game market, despite its maturity in some territories, still has room for new entrants with the right distribution and community support.
Notable Quotes
The company expects the broader network to improve product accessibility and accelerate growth in the local market.— Devsisters (via company statement)