In the ongoing refinement of digital experiences, Capcom has quietly closed a gap between platforms — bringing Variable Refresh Rate support to Devil May Cry 5 Special Edition on Xbox Series X and S, aligning it with what PlayStation 5 players have long enjoyed. It is a small but meaningful act of technical stewardship: not changing the art, but polishing the lens through which it is seen. In games built on split-second precision and kinetic spectacle, the difference between a tearing frame and a fluid one is the difference between immersion and interruption.
Devil May Cry 5 Special Edition Gets VRR Support on Xbox Series X/S
Less screen tearing, more fluid combat when it matters most
So what exactly does VRR do that matters to someone actually playing this game?
It keeps the image from tearing when the frame rate fluctuates. In a game like Devil May Cry where you're moving fast and the camera is whipping around, your display and the game's output can get out of sync. VRR locks them together, so you get a cleaner picture.
Why did PlayStation get it first?
Sometimes features roll out on different platforms at different times. It's not always a priority decision—could be technical, could be scheduling. But now they're matched.
Is this the kind of thing that changes whether someone buys the game?
Not by itself. But if you're already interested in Devil May Cry 5 and you have an Xbox Series X or S with a compatible display, it's one less reason to feel like you're getting the lesser version.
What makes the Special Edition worth playing over the base game?
Vergil is the big one—he's a fan-favorite character and playing as him changes how the game feels. The Legendary Dark Knight mode gives you a real challenge if you've already beaten it. Turbo mode speeds everything up if you want pure adrenaline.
So this update is just smoothing out what was already there?
Exactly. It's not new content. It's making what exists run better on the hardware people are actually using now.
The Pulse
- Xbox players of Devil May Cry 5 Special Edition have been experiencing a subtle but real disadvantage — screen tearing and frame inconsistency that PS5 owners had already left behind.
- VRR synchronizes a display's refresh rate to the game's output in real time, a technical fix that becomes viscerally noticeable in the chaos of high-speed demon combat.
- Capcom deployed the update this week, quietly erasing the feature gap that had separated the two next-gen versions since launch.
- The update is live now on both Xbox Series X and Series S, requiring no action from players beyond having a VRR-compatible display to feel the benefit.
In the ongoing refinement of digital experiences, Capcom has quietly closed a gap between platforms — bringing Variable Refresh Rate support to Devil May Cry 5 Special Edition on Xbox Series X and S, aligning it with what PlayStation 5 players have long enjoyed. It is a small but meaningful act of technical stewardship: not changing the art, but polishing the lens through which it is seen. In games built on split-second precision and kinetic spectacle, the difference between a tearing frame and a fluid one is the difference between immersion and interruption.
Capcom has pushed an update to Devil May Cry 5 Special Edition on Xbox Series X and S, adding Variable Refresh Rate support and bringing the Xbox versions in line with what PlayStation 5 players have had for some time.
VRR works by syncing a display's refresh rate to the game's frame output on the fly — reducing screen tearing and smoothing out the visual experience. In a game like Devil May Cry, where fast combat and precise inputs define the moment-to-moment feel, that fluidity isn't just cosmetic. It makes the action feel more responsive and readable.
Devil May Cry 5 Special Edition is itself an enhanced release of the 2019 original, built exclusively for current-generation hardware. It includes Vergil as a playable character, the punishing Legendary Dark Knight difficulty, and Turbo mode — none of which are available on older consoles.
The VRR update doesn't alter the game itself, but for players on compatible displays, it meaningfully improves how the experience lands. It's the kind of quiet, considered optimization that rewards those who've been waiting for the Xbox version to fully match its PlayStation counterpart.
Devil May Cry 5 Special Edition just got smoother on Xbox. Capcom rolled out an update this week that brings Variable Refresh Rate support to the game on both Xbox Series X and Series S, evening the playing field with what PlayStation 5 owners have had access to for a while now.
VRR is one of those features that sounds technical but matters in practice. It synchronizes your display's refresh rate with the game's frame output, which means less screen tearing and a more fluid experience during the kind of fast, demanding combat sequences that Devil May Cry is built around. If your monitor or TV supports the feature, you'll notice the difference—especially in a game where precision and visual clarity are part of what makes the action feel responsive.
The PlayStation 5 version already had this capability, so this update brings the Xbox versions into alignment. It's the kind of optimization that doesn't change the game itself but makes playing it feel better, which matters when you're juggling demons and chaining combos at high speed.
Devil May Cry 5 Special Edition itself is the enhanced version of the 2019 original, exclusive to current-generation consoles. It comes loaded with additions that didn't make it into the base game: Vergil as a fully playable character (though he's available as DLC elsewhere), a harder difficulty mode called Legendary Dark Knight, and Turbo mode, which speeds up the action. These extras are locked to the PlayStation 5, Xbox Series X, and Series S versions—you won't find them on older hardware.
The update is live now across both Xbox platforms. For players who've been waiting for feature parity with the PlayStation version, or who simply want their action games running as smoothly as possible, it's a welcome addition to what was already a solid port of a celebrated character action game.