In the ongoing human fascination with alternate histories and the roads not taken, Bandai Namco offers Code Vein II players a new realm to inhabit this September. The Mask of Idris expansion, arriving on the ninth across all major platforms, invites players into the Forsaken World — a space born from time's own contradictions, where choices echo across fractured timelines. It is, at its heart, a meditation on what-if, dressed in the language of action and combat.
Code Vein II: Mask of Idris DLC Launches Sept. 9 with New Story, Partners
One rift grew unchecked, becoming something larger and stranger
Why does this expansion matter beyond just being more content? What's the actual draw here?
It's not just adding hours—it's extending the game's core idea. Code Vein II is already about exploring alternate histories. This DLC takes that concept and makes it physical. The Forsaken World is what happens when those alternate timelines start bleeding together. That's thematically coherent, not just a cash grab.
And the companions—Liv and Lou—they're not just new faces, are they?
No. Liv is tied to the world's creation; she's the keeper who abandoned her post. Lou is a different version of someone you already know. The game keeps doing this thing where it shows you the same person across different choices, different outcomes. It's asking you to think about how circumstances shape who we become.
The combat additions—Grave Knocker and Sword of Karma—do they feel essential or supplementary?
They're tools that fit the expansion's own story and difficulty. Grave Knocker is built for crowd control, which matters when you're in a new realm with new enemy types. The Sword of Karma carries the thematic weight—it's literally made of the Spindle of Pathos's emotional energy. They're not just stat bumps.
What's the barrier to entry? Can someone jump in without finishing the main game?
You need to hit certain story checkpoints first. That's actually smart design. The expansion assumes you understand how Temporal Rifts work, how the timeline mechanics function. It's not gatekeeping for gatekeeping's sake—it's narrative coherence.
September 9 also brings a free update. What does that signal?
It signals the studio is still invested in the game's ecosystem. A paid expansion and a free update on the same day means they're not just extracting value—they're building something. It's a date that matters for the whole community, not just people who buy the DLC.
O Pulso
- A standalone story breaks away from the main campaign entirely, pulling players into an alternate realm that the base game only gestured toward.
- The Forsaken World — born from an unchecked Temporal Rift and anchored by the Spindle of Pathos — introduces a setting stranger and larger than anything players have encountered before.
- Two new companions arrive with layered backstories: a keeper who abandoned her post and a familiar face reshaped by tragedy, both deepening the game's obsession with alternate versions of the same people.
- Fresh combat tools, including the shockwave-driven Grave Knocker and the flame-wreathed Sword of Karma, expand what players can do in the heat of battle.
- September 9 lands as a genuine milestone — the DLC, a free update, and multiple purchase options converging to give the community a substantial new chapter.
In the ongoing human fascination with alternate histories and the roads not taken, Bandai Namco offers Code Vein II players a new realm to inhabit this September. The Mask of Idris expansion, arriving on the ninth across all major platforms, invites players into the Forsaken World — a space born from time's own contradictions, where choices echo across fractured timelines. It is, at its heart, a meditation on what-if, dressed in the language of action and combat.
Bandai Namco is set to expand Code Vein II in a meaningful way this September, releasing Mask of Idris on the ninth across PlayStation 5, Xbox Series X|S, and PC. Rather than extending the main campaign, the expansion charts its own course — a standalone story set in the Forsaken World, a mysterious realm that grew from one of the game's Temporal Rifts left to expand unchecked. At its center sits the Spindle of Pathos, a force that draws emotions and echoes from across fractured timelines, giving the expansion a setting that leans fully into the game's what-if sensibility.
Two companions anchor the new narrative. Liv Voda, original keeper of the Temporal Rift and half-sister to Valentin Voda, abandoned her post out of restlessness before being drawn back to the frontier. Her appearance shifts with her emotional state, and in combat she brings crowd-control utility through a Linkage Trait that makes enemies more vulnerable to staggering. Lou MagMell, meanwhile, is an alternate version of a character from the main story — one who arrived in the Forsaken World through her own tragedy, her past revealed gradually as the expansion unfolds. Together, they embody the game's larger preoccupation with familiar people seen from new angles.
Combat expands alongside the story. Grave Knocker, a martial arts Formae compatible with any weapon, lets players launch aerial kicks that send shockwaves through clustered enemies on both impact and landing. The Sword of Karma brings the expansion's thematic weight into the fight itself, summoning a massive blade wreathed in the flames of Pathos. Mask of Idris is available as a standalone purchase or bundled with the Deluxe and Ultimate Editions, with a free update arriving the same day — making September 9 a genuine content milestone for anyone still navigating Code Vein II's branching histories.
Bandai Namco is bringing Code Vein II players into a new realm this September. On the ninth, the studio will release Mask of Idris, the action RPG's first major expansion, across PlayStation 5, Xbox Series X|S, and PC via Steam. It's a substantial addition—a standalone story that branches away from the main campaign and into territory the base game only hints at.
The expansion centers on the Forsaken World, a mysterious space born from the game's time-bending mechanics. In Code Vein II, players already navigate Temporal Rifts, pockets of alternate history that shouldn't exist but do. One of these rifts grew unchecked, eventually becoming something larger and stranger: the Forsaken World itself. At its core sits the Spindle of Pathos, a massive force that draws emotions and echoes from across fractured timelines. It's the kind of setting that lets the game do what it does best—explore what-if scenarios and the weight of choices made in other versions of history.
Two new companions anchor the narrative. Liv Voda is the original keeper of the Temporal Rift and half-sister to Valentin Voda. She abandoned her post years ago out of boredom, but her return to the frontier brings her back into play. Her appearance shifts with her emotional state—her hair and eyes brighten as feelings intensify. In combat, she brings the Formae Chariot Rave and a Linkage Trait that makes enemies more susceptible to staggering when she lands a hit. The second companion, Lou MagMell, is a different version of a character players meet in the main story. This Lou arrived in the Forsaken World through her own tragedy, and her backstory unfolds gradually across the expansion. It's a neat fit with Code Vein II's larger obsession with alternate versions of the same people, allowing familiar characters to be revisited from new angles.
Combat gets fresh tools. Grave Knocker is a martial arts Formae that works with any weapon type, letting players launch into a heavy aerial kick that sends out shockwaves to knock back nearby enemies. When the player lands, another shockwave ripples outward, making it especially effective against clustered opponents. The Sword of Karma summons a massive blade wreathed in the flames of Pathos—a weapon that carries the expansion's thematic weight into the fight itself.
Mask of Idris is available as a standalone purchase or bundled with the Deluxe and Ultimate Editions of Code Vein II. Players will need to meet certain main-story conditions before jumping in, which makes sense given how deeply the expansion ties into the game's narrative framework. A free update arrives the same day, giving September 9 the weight of a genuine content milestone for the game's community. For anyone still exploring Code Vein II's branching timelines and alternate histories, the Forsaken World represents a substantial new chapter—one that deepens the game's central ideas while expanding what players can do in combat.
Citações Notáveis
Liv Voda is the original keeper of the Temporal Rift and half-sister to Valentin Voda, who abandoned her post years ago out of boredom— Bandai Namco character description
Lou MagMell is a different version of a character players meet in the main story, arriving in the Forsaken World through her own tragedy— Bandai Namco expansion details