Bloober Team CEO denies Rule of Rose remake rumors ahead of Valentine's Day reveal

Nice guess, but no. It definitely doesn't refer to any remake.
Bloober Team CEO Piotr Babieno dismisses fan theories about a Rule of Rose remake on LinkedIn.
Mark

So Bloober Team put out this teaser with a bleeding rose, and everyone immediately thought it was a Rule of Rose remake. Why did that seem so obvious to people?

Mimi

Because Bloober has spent the last couple of years proving they know how to handle beloved horror games. They did Silent Hill 2 really well, and they're working on a full Silent Hill remake. If you're a fan of Rule of Rose—which is this cult classic from 2006 that's hard to find and expensive—you'd naturally think, "Maybe this is the studio that could finally bring it back."

Luke

But here's the thing: we don't actually know how well Bloober handled Silent Hill 2 in the eyes of everyone. Critics liked it, but that's different from saying it universally satisfied the fanbase. And the rose imagery—how similar is it really to Rule of Rose's box art? Similar enough that fans made the connection, but that could be coincidence.

Mimi

Fair point. But the timing matters too. A teaser with a rose, counting down to Valentine's Day, from a studio known for horror remakes? The speculation wasn't unreasonable.

Mark

And then the CEO just said no on LinkedIn. "Nice guess, but no." That's pretty definitive.

Luke

It is, but it's also all we have. One sentence from one person. We don't know what the actual game is, what it's about, or whether this teaser will even make sense once we see the full reveal. The rose could mean anything.

Mimi

True. We're basically waiting for Valentine's Day to find out what Bloober has actually been building.

Mark

Do we know anything else about the new game? Any other hints in the teaser?

Luke

There's audio—distorted voice, fragments of text that sound poetic or religious. "Thy bed of crimson joy," that kind of thing. But fragments don't tell you much. They're designed to be mysterious.

Mimi

Which is exactly what a good teaser should do. It sets a mood without giving anything away. We know it's horror, we know it's original IP, and we know Bloober thinks it's worth the mystery.

Mark

So we just wait?

Mimi

We just wait.

  • A bleeding rose on a mysterious countdown website sent horror fans into a frenzy of hopeful speculation, convinced Bloober Team was preparing to resurrect Rule of Rose, a beloved 2006 cult classic that remains nearly impossible to legally obtain.
  • The studio's back-to-back Silent Hill projects had built exactly the kind of credibility that makes fans believe in miracles — and a Valentine's Day reveal date wrapped in rose symbolism felt like confirmation, not coincidence.
  • CEO Piotr Babieno stepped onto LinkedIn to end the speculation plainly: this is new intellectual property, not a remake of anything, leaving fans to reckon with both disappointment and curiosity in equal measure.
  • The teaser site itself — a scrambled domain, a rose that bleeds when clicked, fragmented poetic phrases about crimson joy and dark secrets — is engineered to unsettle and linger, suggesting Bloober's original vision is already fully formed in atmosphere if not yet in name.
  • Valentine's Day looms as the moment of revelation, and the horror community now waits to learn whether a studio forged on reverence for the past can conjure something genuinely new.

From the studio that learned to speak the language of forgotten fears comes something altogether new. Bloober Team, whose careful resurrection of Silent Hill 2 earned the trust of horror's most devoted faithful, has turned its gaze not backward but forward — teasing an original work through rose imagery and cryptic verse timed to Valentine's Day. The confusion was human and understandable: when a studio proves it can honor the past, fans naturally wonder which ghost it will raise next. But CEO Piotr Babieno has gently closed that door, reminding us that the most unsettling rooms are sometimes ones no one has entered before.

Bloober Team has a new horror game on the way — and it is not what anyone expected it to be. Last week, a cryptic teaser site appeared: a single bleeding red rose, distorted audio, and a countdown aimed at Valentine's Day. Given the studio's recent track record delivering a critically acclaimed Silent Hill 2 remake and actively working on a broader Silent Hill project, fans drew what felt like an obvious conclusion. Rule of Rose — the 2006 psychological horror game from Punchline, long out of print and fiercely beloved — seemed like the natural next resurrection.

That conclusion was wrong. Over the weekend, CEO Piotr Babieno addressed the speculation directly on LinkedIn, offering a brief and unambiguous denial: the project is original intellectual property, not a remake of anything. The rose, it seems, belongs to something new.

The teaser itself remains carefully obscure. The site's domain name appears to be a scrambled phrase, and clicking the rose causes it to bleed. Accompanying text — "Some things never leave the walls. They only learn to wait" — gives way to a distorted voice reciting fragments that feel lifted from dark poetry: "Thou art sick," "Thy bed of crimson joy," "Dark secret." It is the kind of atmosphere designed to take up residence in the mind.

What Bloober is actually building remains unknown until Valentine's Day arrives. The studio has demonstrated it can carry the weight of other people's memories with care. Whether it can conjure that same dread from nothing — building horror from scratch rather than from reverence — is the question now quietly waiting to be answered.

For Rule of Rose devotees, the search continues elsewhere. The game stays out of print, expensive, and without any official path back into the world.

Bloober Team has a new horror game coming, and it is not what fans thought it was. Last week, a cryptic teaser appeared online—a website with a bleeding red rose, distorted audio, and a countdown timer pointing to Valentine's Day. The rose imagery, combined with the studio's recent track record remaking beloved Japanese horror classics, sent players down a familiar path of speculation. Rule of Rose, the 2006 psychological horror game from Punchline that has developed a devoted cult following over two decades, seemed like the obvious candidate. Bloober Team, after all, had just delivered a critically acclaimed Silent Hill 2 remake in 2024 and is currently working on a full Silent Hill remake. If any studio had earned the trust of horror fans to resurrect a forgotten gem, it was this one.

But that assumption was wrong. Over the weekend, Bloober Team CEO Piotr Babieno took to LinkedIn to set the record straight. The project is original intellectual property—a new game, not a remake of anything. "Nice guess, but no," he wrote. "It definitely doesn't refer to any remake." The denial was brief and direct, leaving no room for the kind of ambiguity that might fuel further speculation.

The teaser itself remains deliberately obscure. The website, hosted at a domain name that appears to be a scrambled phrase (remosdneulserorehsoovamceyerd.com), shows a single red rose that bleeds when clicked. Accompanying text reads: "Some things never leave the walls. They only learn to wait." A play button triggers a distorted male voice speaking in fragments, interrupted by static. The voice recites phrases that sound pulled from poetry or scripture—"Thou art sick," "Invisible flies at night," "Thy bed of crimson joy," "Dark secret." It is atmospheric and unsettling, the kind of thing designed to lodge in a player's mind and stay there.

The rose itself is the visual anchor of the mystery. Its stylized design bears enough resemblance to the rose on Rule of Rose's box art that the confusion was understandable, even inevitable. Combined with the Valentine's Day countdown—a date that carries its own symbolic weight around roses and desire and darkness—the teaser seemed to be pointing somewhere specific. But Babieno's statement suggests the rose is simply part of the new game's visual language, not a reference to anything that came before.

What Bloober is actually building remains unknown. The studio has proven it can handle the weight of reviving horror properties that matter to people. The Silent Hill 2 remake earned respect from both longtime fans and newcomers, and the studio's work on the broader Silent Hill franchise suggests an understanding of how to honor source material while making something new. Whether that same care and skill extends to original work—to building a horror experience from scratch rather than rebuilding one from memory—is a question that will not be answered until Valentine's Day arrives and the studio finally reveals what it has been hiding.

For now, Rule of Rose fans will have to look elsewhere. The game remains out of print, expensive on the secondhand market, and unlikely to receive an official re-release anytime soon. Bloober's new project, whatever it is, will have to stand on its own.

Nice guess, but no. It definitely doesn't refer to any remake.
— Piotr Babieno, Bloober Team CEO, on LinkedIn
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