From Kraków, a small publisher devoted to the strange edges of horror has named two arrival dates — one for a comedy about loving a dying comet, another for a parable about surviving a demon-run bureaucracy. Black Lantern Collective's back-to-back releases this fall reflect something older than marketing strategy: the human need to process fear through story, whether dressed in absurdist romance or dystopian moral weight. Both games arrive on PC within weeks of each other, asking players to choose — between sacrifice and loss, between complicity and resistance.
Black Lantern Collective Announces August and September Releases for Sucker for Love and HR
keep the flame alive by sacrificing whatever you can find
Why does a comet crashing into your apartment work as a dating premise?
Because it's absurd enough to be funny, but the game takes it seriously. You're genuinely trying to keep this being alive. There's real stakes underneath the comedy.
And the other game—HR: Human Remains—that sounds like it's making a point about work itself.
It is. You're a cog in a machine run by demons. The game is asking whether you collaborate with the system or sabotage it from inside. It's about complicity and resistance, but you're living it, not being lectured.
Why does Black Lantern Collective matter as a publisher?
They're not trying to make mainstream games. They're finding creators making weird, specific horror experiences and giving them a platform. That's rare.
Is there a through-line between a dating sim about a comet and a game about working under demonic rule?
Both are about relationships—one romantic, one with power. Both ask you to make choices that matter. And both are funny in their own way, even when they're dark.
What happens to players who've never played a Sucker for Love game before?
They can start fresh with Crush Landing. No baggage, no lore to catch up on. It's designed as an entry point.
The Pulse
- A sentient comet has crashed through your apartment wall, and you have only so much time to keep it alive — Sucker for Love: Crush Landing turns the horror of impermanence into a comedic, choice-driven romance launching August 31st.
- HR: Human Remains arrives September 22nd with a quieter dread: demons run the world now, productivity is law, and your unnamed worker-self must decide whether to comply or resist from within.
- Black Lantern Collective is staggering the two releases deliberately, giving each title space to breathe and find the niche audience that mainstream publishers rarely court.
- The studio is also discounting an earlier title, Don't Let It Starve, through August 20th — signaling an active effort to build a loyal horror-adjacent community ahead of the fall push.
From Kraków, a small publisher devoted to the strange edges of horror has named two arrival dates — one for a comedy about loving a dying comet, another for a parable about surviving a demon-run bureaucracy. Black Lantern Collective's back-to-back releases this fall reflect something older than marketing strategy: the human need to process fear through story, whether dressed in absurdist romance or dystopian moral weight. Both games arrive on PC within weeks of each other, asking players to choose — between sacrifice and loss, between complicity and resistance.
Black Lantern Collective, a Kraków-based publisher with a taste for unconventional horror, has announced release dates for two PC titles arriving this fall. The first, Sucker for Love: Crush Landing, launches August 31st. Its premise is as tender as it is absurd: a sentient comet, inspired by Lovecraft's Color Out of Space, has crashed into your home, and you must race against time — gathering and sacrificing objects — to keep its extraterrestrial life force burning. The most replayable entry yet in Akabaka's Sucker for Love series, it welcomes newcomers without requiring familiarity with earlier chapters.
The second release takes a darker turn. HR: Human Remains arrives September 22nd, placing players inside a first-person world restructured by demonic authority — a society built on hierarchy and productivity, where your faceless worker navigates environmental puzzles and moral crossroads. The choice is blunt but heavy: serve your demonic employers and prosper, or quietly join the underground and resist. The game is built around the slow accumulation of complicity.
Together, the two titles illustrate what Black Lantern Collective seems to be building — a catalog of horror experiences that resist easy categorization, one absurdist and romantic, the other dystopian and morally searching. The staggered release window suggests a publisher that understands its audience is small, specific, and worth the patience to reach.
Black Lantern Collective, a Kraków-based publisher known for shepherding unconventional horror games to market, has locked in release windows for two titles that arrive this fall on PC. The first, Sucker for Love: Crush Landing, touches down August 31st—a comedic dating sim where the romantic interest is a sentient comet that has crashed through your apartment wall. The premise, inspired by H.P. Lovecraft's Color Out of Space, hinges on a ticking clock: you have limited time to keep the comet alive by gathering and sacrificing objects before its extraterrestrial life force extinguishes. The game is billed as the most choice-heavy and replayable entry yet in Akabaka's Sucker for Love series, and newcomers can jump in without playing previous chapters.
The second release, HR: Human Remains, arrives September 22nd and takes a darker tonal turn. Set in a world where demons have seized power and restructured society around productivity and hierarchy, the game casts you as an unnamed, faceless worker navigating a first-person environment filled with environmental storytelling, puzzles, and moral choice. The central tension is straightforward: collaborate with your demonic employers and reap material rewards, or infiltrate the system from within and join an underground resistance. It's a narrative experience designed around exploration and the weight of complicity.
Black Lantern Collective frames both releases as part of a broader mission: the publisher positions itself as a specialist in horror, working with international creators to carve out space in a crowded market. The studio has also extended a promotional window for an earlier title, Don't Let It Starve, a roguelite bento-building game that fuses chance-based gameplay with an inventory system inspired by Resident Evil 4. Players construct meals for a monster chef hiding in the vents, and the game is available at a 20 percent discount through August 20th.
The two new releases signal Black Lantern Collective's appetite for genre diversity within horror—one leans into absurdist comedy and romance, the other into dystopian narrative and moral ambiguity. Both arrive on PC, and both seem designed to appeal to players seeking experiences that don't fit neatly into mainstream gaming categories. The staggered release dates across late summer and early fall suggest the publisher is spacing out its marketing push and giving each title room to find its audience.
Notable Quotes
Whether you'd like to begin a serious relationship with a flaming comet or you're married to your 9-to-5 in the demon apocalypse, we've got something coming soon, just for you.— Black Lantern Collective announcement