The world Warhorse built felt genuinely inhabited
After more than six years of silence, Warhorse Studios — the Czech developers who gave players a rare and earnest vision of medieval Bohemia — have announced they will reveal a new game on April 18th, with credible industry sources confirming it to be Kingdom Come Deliverance 2. The original 2018 release was a quiet act of conviction: a game that chose historical texture over convenience, and found an audience willing to meet it on those terms. That a sequel is now approaching speaks to the enduring pull of worlds built with care, and to the patience of those who have been waiting to return.
- Warhorse Studios broke a six-year silence with a cryptic social media post announcing a game reveal for April 18th — and the gaming world immediately began speculating.
- Leaker Tom Henderson, known for reliable industry intelligence, confirmed the project is Kingdom Come Deliverance 2, removing most of the mystery before the studio could.
- Expectations have had years to harden: fans want to know what the sequel preserves from the original's immersive Bohemia, what it fixes, and how far it pushes the series forward.
- A Nintendo Switch port of the original just last month signals the franchise is actively being tended — the timing feels deliberate, not coincidental.
- The April 18th reveal's contents remain unknown — no release date, no footage confirmed — but the studio's long silence suggests something substantial is finally ready to be shown.
Warhorse Studios announced this week that it will reveal a new game on April 18th, ending a silence that has lasted more than six years. The Czech developer offered no name for the project on social media, but industry leaker Tom Henderson — drawing on firsthand experience at press events — confirmed it plainly: the studio is preparing to announce Kingdom Come Deliverance 2.
The original Kingdom Come Deliverance launched in February 2018 as something genuinely uncommon — a medieval action RPG that chose historical authenticity over the usual conveniences of the genre. Its defining achievement was the world itself: a fictional region of Bohemia where NPCs kept daily routines, towns felt inhabited, and the wilderness rewarded quiet exploration. A hand-drawn map included with the game became something of a legend in its own right. A Nintendo Switch port arrived just last month, introducing the experience to a new generation of players.
The game was not without rough edges — combat systems left room for refinement — but its design philosophy held. Players who gave Bohemia their time found a world that felt meaningfully different from the fantasy RPG template. That distinctiveness is precisely why the sequel carries such weight.
Six years is long enough for expectations to solidify. Fans will arrive at the April 18th reveal with clear ideas about what should be preserved and what should evolve. Whether the announcement includes gameplay footage, a release window, or simply a formal confirmation remains to be seen — but the length of Warhorse's silence suggests that whatever they have been building is now ready to be seen.
Warhorse Studios announced this week that it will unveil a new game on April 18th, breaking a silence that has stretched for more than six years. The Czech developer posted the news on social media without explicitly naming the project, but the identity was confirmed almost immediately by Tom Henderson, a gaming industry leaker with a track record of accurate information. Based on details from press events he attended, Henderson stated plainly that the studio is preparing to announce Kingdom Come Deliverance 2.
The original Kingdom Come Deliverance arrived in February 2018 as an ambitious action RPG that attempted something uncommon in modern game design: a medieval world that prioritized historical authenticity and immersion over conventional gameplay convenience. The game launched on PC and consoles to critical appreciation, and just last month, a Nintendo Switch port brought the experience to handheld players. The world Warhorse built was the game's defining achievement—the fictional region of Bohemia felt genuinely inhabited, with NPCs following daily routines that made towns and villages breathe with life. The wilderness itself rewarded exploration: a stream winding through forest, an abandoned well surrounded by carefully rendered flora, a hand-drawn map of such care and detail that it became a destination in itself.
What made the original work, despite its ambitious scope, was a careful balance between simulation and playability. The developers resisted the temptation to make everything a gamified system; instead, they preserved realism where it mattered while accepting that a game still needed to be fun. Combat systems could have been more refined, and some mechanics felt rough around the edges, but the overall experience justified the design philosophy. Players who invested time in Bohemia found themselves in a world that felt different from the usual fantasy RPG template.
The announcement of a sequel carries weight precisely because of how long fans have waited. Six years is a substantial gap in the video game industry, long enough that an entire generation of players may have discovered the original only recently. It's also long enough that expectations have had time to calcify—players will arrive at the reveal with specific hopes about what a sequel should accomplish, what it should preserve, and what it should improve.
Warhorse Studios has not yet detailed what the April 18th reveal will contain. Whether the announcement will include a release date, gameplay footage, or simply a confirmation of the project's existence remains unclear. But for a studio that has been largely quiet since 2018, the timing of this announcement suggests that whatever they've been building is ready to be shown. The gaming community will be watching closely to see whether the studio can recapture the magic of the original while pushing the series forward.
Notable Quotes
This isn't wishful thinking—it is Kingdom 2— Tom Henderson, gaming industry leaker
The Hearth Conversation Another angle on the story
Why does it matter that this announcement is happening now, after six years?
Because silence creates a vacuum. Fans have been wondering if the game was even real, if the studio was still committed to it. An announcement is a signal that the work was worth the wait—or at least that it's finally ready to be judged.
What made the first game special enough to warrant this kind of patience?
It refused to compromise on world-building. Most games would have streamlined the medieval setting into something more convenient. Warhorse let the world be messy, alive, detailed. You could get lost in it.
Is there a risk that a sequel could disappoint?
Always. The original had the advantage of novelty—nobody had quite done that before. A sequel has to prove it's not just more of the same, but also that it hasn't abandoned what made the first one work.
What should players expect from the reveal itself?
Probably confirmation that the game exists, maybe some footage. But the real test comes later, when they show how they've evolved the formula. That's when you'll know if they understand what people loved.
Do you think the long development time suggests ambition or struggle?
Probably both. Making a game like this is genuinely difficult. The question is whether the extra time went into solving problems or creating new ones.