Screen addiction poses serious mental health risks to children, experts warn

Three minor sisters (ages 12, 14, 16) found dead in suspected suicide case linked to online gaming addiction in Ghaziabad, Uttar Pradesh.
Screens should enhance life, not replace sleep, relationships, and self-care
Dr. Astik Joshi on the danger of unmonitored digital engagement in developing adolescents.

In Ghaziabad, Uttar Pradesh, the suspected suicide of three young sisters—aged 12, 14, and 16—has drawn urgent attention to a quiet crisis unfolding inside millions of homes: the unchecked digital immersion of children whose minds are still forming. Mental health professionals have long observed the toll that compulsive screen use and social media take on adolescent wellbeing, but it often takes a tragedy to make the invisible visible. The question societies now face is not whether technology is dangerous, but whether we are wise enough to guide the young through it.

  • Three minor sisters found dead in Ghaziabad have placed online gaming addiction at the center of a national conversation about child safety in the digital age.
  • Psychiatrists report a measurable surge in anxiety, insomnia, and depression among young patients, with social media platforms engineered to exploit the still-developing adolescent brain.
  • Public figures like Sonu Sood are calling for outright bans on social media for under-16s, while experts warn that prohibition without education leaves children unprepared for the digital world they will inherit.
  • Specialists advocate delaying social media access until ages 13–14, paired with supervised, gradual introduction and active parental guidance rather than blanket restriction.
  • The deeper risk, researchers and clinicians agree, is that screen time is silently replacing face-to-face connection—leaving young people more isolated even as they remain perpetually online.

On February 4, 2026, three sisters aged 12, 14, and 16 were found dead in Ghaziabad, Uttar Pradesh, in what police are investigating as a suspected suicide. Early indications point toward online gaming addiction as a possible contributing factor, though the full circumstances remain under examination. The case has given painful urgency to concerns that mental health professionals have been raising for years.

Dr. Astik Joshi, a child and adolescent psychiatrist at Fortis Hospital in Delhi, describes a steady rise in young patients presenting with anxiety, insomnia, poor concentration, and depression—all tied to compulsive digital engagement. The danger, he explains, is how ordinary it all looks: online classes, mobile games, social media are simply part of modern childhood. Without clear boundaries, harm accumulates in silence.

The adolescent brain is neurologically primed for vulnerability here. Still developing in the regions that govern impulse control and emotional regulation, teenagers encounter platforms deliberately designed to capture attention and reward engagement. The result is amplified comparison, body image anxiety, fear of missing out, and cyberbullying—all feeding rising rates of psychological distress documented in recent research.

The tragedy has reignited debate over a proposal by actor and philanthropist Sonu Sood: a nationwide ban on social media for children under 16. Joshi's view is measured—prohibition may offer short-term relief but does not prepare young people for the digital world they will inhabit as adults. Digital literacy, parental involvement, and platform accountability are more lasting answers.

Experts suggest delaying social media access until ages 13 or 14, with supervised and gradual introduction. But the broader concern runs deeper: screens are quietly displacing the face-to-face relationships that human development depends on. People who spend hours online often feel more isolated, not less. The goal, Joshi insists, is not to reject technology but to restore balance—screens as tools that serve life, not substitutes for it.

In Ghaziabad, Uttar Pradesh, three sisters—aged 12, 14, and 16—were found dead on February 4, 2026, in what police are treating as a suspected suicide. Early investigations point toward online gaming addiction as a possible factor, though authorities continue examining the full circumstances. The case has thrust into sharp focus a question that mental health professionals have been raising with increasing urgency: what is excessive screen use doing to the developing minds of children and teenagers?

Dr. Astik Joshi, a child and adolescent psychiatrist at Fortis Hospital in Delhi, says he is seeing a marked rise in young patients struggling with anxiety, insomnia, concentration problems, and depression—all linked to compulsive digital engagement. The insidious part, he explains, is that screen use feels unremarkable. It is woven into the fabric of modern childhood: online classes, mobile games, social media. Without clear boundaries, the damage accumulates quietly. "Screens should enhance life, not replace sleep, relationships, and self-care," Joshi says. The problem is that for many young people, that replacement has already begun.

The vulnerability of adolescents to digital harm is not incidental—it is neurological. The teenage brain is still developing, particularly in regions governing impulse control and emotional regulation. Social media, designed to capture attention and reward engagement, exploits this developmental window ruthlessly. The platforms amplify comparison, fuel body image anxiety, trigger fear of missing out, and create vectors for cyberbullying. Teenagers, acutely sensitive to peer validation and rejection, find their anxiety and depression deepening. A 2024 study in Child and Adolescent Psychiatry and Mental Health documented a significant correlation between frequent, problematic social media use and rising rates of psychological distress among adolescents—a pattern that has intensified compared to earlier decades.

Actor and philanthropist Sonu Sood recently called for a nationwide ban on social media for children under 16, citing the sight of young people glued to phones even during meals. The proposal ignited debate: some saw it as necessary protection; others questioned whether prohibition could work or whether it addressed the root problem. Joshi's position is measured. A complete ban might offer temporary relief, but it does not equip young people for the digital world they will inhabit as adults. Education, digital literacy, parental involvement, and platform accountability are more durable solutions. Children need guidance in recognizing harmful content, self-regulating their use, and understanding online risks—skills that will serve them long after any ban expires.

On the question of when children should begin using social media, experts suggest delaying exposure as long as feasible. Joshi points to ages 13 or 14 as a safer threshold, provided usage is supervised. By then, most adolescents have developed greater emotional maturity and basic awareness of online dangers. Gradual, guided introduction beats unrestricted access at a younger age. The deeper concern, though, is whether screens are quietly displacing face-to-face relationships altogether. Digital communication, Joshi notes, cannot replicate the neurological and emotional benefits of in-person connection. Paradoxically, people who spend hours online often report feeling more isolated, not less. The solution is not rejection of technology but balance—screens as tools that enhance life, not substitutes for it.

More than ever before, I am seeing increased anxiety, trouble sleeping, problems with focusing, and depressed mood due to too much time spent using screens.
— Dr. Astik Joshi, Child and Adolescent Psychiatrist
Social media amplifies comparison, body image issues, fear of missing out, and cyberbullying. Teenagers are particularly sensitive to validation and rejection, which can worsen anxiety, depression, and low self-esteem.
— Dr. Astik Joshi
La Conversación del Hearth Otra perspectiva de la historia
Inventor

What made you focus on the Ghaziabad case as the turning point for this conversation?

Model

Three children dead. That is not abstract. It forces us to stop talking about screen time as a parenting preference and start treating it as a public health crisis.

Inventor

But we don't know for certain that gaming caused their deaths. Isn't it irresponsible to link them?

Model

Fair question. The investigation is ongoing. But the psychiatrists aren't saying gaming caused the suicide—they're saying it was a factor, a stressor on minds that were already vulnerable. The case is a mirror. It shows us what can happen when we ignore the warning signs.

Inventor

Sonu Sood wants to ban social media for under-16s. Why does Dr. Joshi reject that?

Model

Because a ban treats the symptom, not the disease. You can't ban your way out of a world that runs on screens. What you can do is teach young people to navigate it without drowning.

Inventor

So education over restriction. But doesn't that put the burden on parents who are already overwhelmed?

Model

Yes. And that's the hard truth. There's no easy answer. But the alternative—waiting for government to solve it—means another generation grows up without the skills to protect themselves.

Inventor

You mention that digital connection can increase loneliness. How does that work?

Model

You're getting validation from strangers online, but you're not having a conversation with someone who knows you. You feel seen but not understood. Over time, that gap becomes a chasm.

Inventor

What would a healthy relationship with screens actually look like?

Model

Screens as a tool, not a refuge. A teenager who uses social media but also has friends they see in person. Who plays games but also sleeps. Who knows how to put the phone down and be bored. That's the goal.

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