Polygon's Valentine's Day Game Pass picks: Romance, aliens, and couples therapy

Love exists independent of your involvement
Dragon Age's design lets companions form relationships without the player's input, suggesting the world moves on regardless.

As Valentine's Day arrives, a quiet argument emerges from an unlikely corner: that video games, long dismissed as solitary or escapist, may be among the most honest storytellers of human intimacy. On Xbox Game Pass, a handful of RPGs and co-op adventures invite players to reckon with what love actually demands — sacrifice, negotiation, presence, and the willingness to stay. These titles suggest that the heart's most complex terrain is not beyond the reach of interactive fiction.

  • Valentine's Day creates a rare opening for games that center emotional connection rather than combat — and Game Pass happens to hold some of the best.
  • Mass Effect's alien romances, once scandalous enough to alarm cable news, now stand as benchmarks for how deeply players can bond with fictional characters.
  • Dragon Age: The Veilguard quietly unsettles player ego by letting companions fall in love with each other, with or without your involvement.
  • It Takes Two weaponizes a crumbling marriage as its premise, forcing real-life couples to cooperate through platforming puzzles that double as relationship stress tests.
  • Across all three titles, the tension is the same: love is not a reward at the end of a quest, but the difficult, ongoing work happening throughout it.

Valentine's Day weekend offers a natural invitation to explore games that treat romance not as a side feature but as the point. Xbox Game Pass, for all its breadth, holds a few titles that understand this with unusual seriousness.

Mass Effect Legendary Edition begins as a story about preventing galactic extinction, but reveals itself to be something more personal: a chronicle of who you choose to love aboard a starship. The romance options are genuinely varied — Liara's same-sex storyline was controversial enough to draw cable news outrage in the early 2000s; Thane offers something more melancholy, a man rediscovering love in the shadow of loss; and Garrus, the turian who sets aside his obsession with weapons calibrations to be with you, became so beloved that BioWare once sold a body pillow in his likeness. Players come for the combat and the branching narrative, but finish haunted by fictional aliens they somehow fell for.

Dragon Age: The Veilguard received mixed reviews, but its romantic ambitions were unambiguous. All seven companions are available to pursue, a roster that includes a vampire with an Italian accent, a necromancer of aristocratic bearing, and an elf whose closest companion is a baby griffon. More quietly radical: companions you don't romance can fall for each other. The world, the game gently insists, does not wait for your attention to keep loving.

The most unexpected recommendation is It Takes Two, a co-op game built around a marriage already falling apart. Cody and May are shrunken into dolls and forced to work together to reclaim their lives — and, slowly, each other. The game's real power isn't in its story but in its design: it requires two people to play, and in doing so becomes a mirror for whatever relationship sits on the couch beside you. The fictional couple's struggles become a prompt for real conversations about partnership, boundaries, and what it takes to stay.

If you're looking for something to play this weekend and Valentine's Day is tomorrow, there's no better moment to dig into games that take romance seriously. Not every title in the Game Pass library offers love as a central mechanic, but the platform's best RPGs understand that seduction, courtship, and genuine emotional connection can be just as compelling as saving the world.

Start with Mass Effect Legendary Edition, the remastered collection of BioWare's sci-fi trilogy. On the surface, the series is about preventing galactic annihilation. In practice, it's about deciding which member of your ship's crew you want to pursue romantically. The options span the full spectrum: Liara offers a same-sex romance that was controversial enough to provoke outrage from cable news personalities in the early 2000s. Thane presents something more poignant—a man finding love again after a life marked by suffering and loss, even if that love is destined to be brief. And then there's Garrus, the turian who abandons his obsession with calibrating weapons systems to spend time with you. The character became so beloved that BioWare once produced merchandise featuring him as a body pillow, a testament to how deeply players connected with these relationships. What makes Mass Effect endure is that you begin playing for the solid third-person combat and the branching narrative structure, but you finish it haunted by the memory of fictional aliens you fell in love with.

Dragon Age: The Veilguard, BioWare's latest sprawling RPG, doubles down on this formula. The game received mixed reviews overall, but it delivered unambiguously on one front: romance. You can develop relationships with all seven of your companions, a roster that includes a vampire with an Italian accent, a necromancer with aristocratic sensibilities, and an elf whose closest friend is a baby griffon. What's particularly clever is that the companions you don't pursue romantically can pursue each other instead. This design choice subtly reminds you that the world doesn't revolve around your choices—love exists independent of your involvement, and relationships bloom whether or not you're there to witness them.

But the most unconventional romance recommendation here is It Takes Two, Hazelight's co-op adventure that treats a failing marriage as its central premise. Cody and May are already at war when the game begins. They're transformed into miniature dolls and forced to cooperate to return to their normal size, and in doing so, they slowly rebuild what they've lost. On paper, this is a bleak love story—two people trapped together by circumstance, compelled to stay connected through platforming puzzles and cooperative challenges. But the game's real genius operates on a different level. It's designed for actual couples to play together, and in doing so, it becomes a mirror held up to your own relationship. The game asks hard questions: What does a functional partnership look like? Where do you draw boundaries? What are your dealbreakers? It Takes Two stumbles into being a profound meditation on love not through narrative alone, but through the act of playing it with someone you care about. The terrible love story at its center becomes a vehicle for conversations about what makes relationships work.

The thing about Mass Effect is that you'll start playing it for the excellent third-person shooting and choice-based storytelling, and you'll walk away from it thinking about its bangable aliens for years to come.
— Austin Manchester, Polygon
It Takes Two is inadvertently a great game about love, even if it arrives there by accident.
— Giovanni Colantonio, Polygon
The Hearth Conversation Another angle on the story
Inventor

Why does a game about a couple on the verge of divorce work as a Valentine's Day recommendation?

Model

Because it's honest about what love actually requires. It's not about passion or attraction—it's about whether two people can work together when everything is falling apart. Playing it with your partner becomes a conversation.

Inventor

And the aliens in Mass Effect—why do those romances land so hard?

Model

They're written with real care. Thane isn't just a romance option; he's a character with a complete arc, and loving him means witnessing his vulnerability. That depth is what makes people remember these characters years later.

Inventor

Dragon Age lets companions date each other if you don't pursue them. Why is that significant?

Model

It breaks the assumption that you're the protagonist of everyone's story. It says: these people have their own lives, their own desires. You're not the center. That's actually more romantic than being the object of everyone's affection.

Inventor

What do all three of these games have in common?

Model

They understand that romance in games isn't about sex scenes or dialogue trees. It's about time spent with a character, about seeing them change, about mutual investment. Whether it's with an alien or your actual partner on the couch, that's what makes it real.

Inventor

So Game Pass has become a place for relationship-focused games?

Model

Not exclusively, but the best games on the service—especially the BioWare titles—have always known that character relationships are what people remember. The shooting and the puzzles fade. The people stay with you.

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