Monster Hunter Wilds Adds 40 FPS Balanced Mode to Xbox Series X, PS5

A genuine compromise between visual polish and smooth performance
The 40 FPS Balanced mode offers players with 120Hz TVs a middle ground between Quality and Performance modes.

As the line between visual fidelity and fluid motion has long tested the patience of console players, Capcom steps into that tension with a measured answer: a 40 FPS Balanced mode for Monster Hunter Wilds on Xbox Series X and PlayStation 5. Arriving ahead of the game's February 28 launch, this middle path acknowledges that choice itself has become a form of respect for the player. It is a small but telling sign that the console era is maturing — learning, at last, to offer more than two extremes.

  • Players with 120Hz televisions have long been caught between 30 FPS's visual richness and 60 FPS's sacrificed detail — the Balanced mode finally offers them a third way.
  • Capcom's earlier suggestion that this mode would be exclusive to the PS5 Pro created friction, making the confirmation of broader availability a meaningful course correction.
  • Monster Hunter Wilds is shaping up as one of the most hardware-demanding console releases in recent memory, with a public PC benchmark tool signaling just how seriously Capcom is taking optimization.
  • The 40 FPS standard remains rare on consoles — Bethesda's titles are among the few precedents — underscoring that most players still game on 60Hz displays where the option holds little value.
  • Capcom's confidence in shipping this mode on standard current-gen hardware, not just the Pro model, suggests the February 28 release will perform meaningfully better than the beta build players already tested.

Capcom has confirmed that Monster Hunter Wilds will offer a new Balanced mode targeting 40 frames per second on both Xbox Series X and PlayStation 5 — a notable expansion from earlier indications that the option would be limited to the PlayStation 5 Pro.

The mode sits between the game's existing Quality setting, which favors resolution and visual effects at 30 FPS, and its Performance setting, which trades graphical detail for a 60 FPS target. For owners of 120Hz televisions, the Balanced option represents a genuine compromise: smoother motion than Quality mode allows, with a visual presentation closer to its standard than Performance mode can sustain.

The 40 FPS target remains an uncommon choice in console gaming — Bethesda's Fallout 4 and Starfield are among the few titles to have embraced it — largely because most console players still use 60Hz displays, where the option offers no practical benefit. Its rarity makes Capcom's inclusion feel deliberate rather than routine.

With a PC benchmark tool already released and promises of improved performance over the beta, Capcom appears to be approaching the February 28 launch with careful attention to how the game runs across all platforms. The decision to extend the Balanced mode to standard hardware, rather than reserving it as a premium feature, reflects a broader industry shift toward giving players meaningful control over their own experience.

Capcom has quietly expanded the display options for Monster Hunter Wilds, confirming that both Xbox Series X and PlayStation 5 owners will be able to run the game in a new Balanced mode that targets 40 frames per second. The announcement came via social media and marks a shift from earlier statements suggesting this middle-ground option would be exclusive to the PlayStation 5 Pro.

The addition of a Balanced mode reflects a growing recognition among console makers and developers that not all players want to choose between visual polish and smooth performance. The 40 FPS target sits squarely between the game's Quality mode, which prioritizes resolution and visual effects at 30 FPS, and its Performance mode, which pushes toward 60 FPS by cutting back on graphical fidelity. For players who own a 120Hz television—still a relatively niche segment of the console audience—the Balanced option offers a genuine compromise, delivering frame rates that feel noticeably smoother than 30 FPS while maintaining a visual presentation closer to what Quality mode provides.

Monster Hunter Wilds is shaping up to be a demanding title. Capcom released a PC benchmark tool ahead of launch, allowing players to test various graphics settings and see how their hardware would handle the game. The publisher has also signaled that the final version launching on February 28, 2025, will run better across all platforms than the beta build that players tested earlier. The game is arriving on Xbox Series X, PlayStation 5, and Windows PC.

The 40 FPS mode remains uncommon in the console space, though it is not unprecedented. Bethesda's Fallout 4 and Starfield both offer this option on Xbox Series X and Series S, giving players granular control over how they want to experience those games. The rarity of such modes stems partly from the reality that most console owners still use standard 60Hz displays, making a 40 FPS target less relevant to the broader audience. But for those with the right hardware, it represents a thoughtful middle path.

Capcom's decision to bring the Balanced mode to the standard versions of Xbox Series X and PlayStation 5, rather than reserving it for the more powerful PS5 Pro, suggests confidence in the current generation's ability to sustain that frame rate while maintaining visual quality. It also signals that the publisher is listening to player preferences for options—a trend that has become increasingly important as console generations mature and hardware capabilities plateau. When Monster Hunter Wilds arrives at the end of February, players will have genuine flexibility in how they want to hunt.

Capcom indicated that performance on all platforms in the launch version will be better than the beta experience
— Capcom
A Conversa do Hearth Outra perspectiva sobre a história
Inventor

Why does a 40 FPS mode matter when most people are still playing on 60Hz TVs?

Model

It's a niche feature, sure, but it's for the people who invested in 120Hz displays. They exist, and they want options. 40 FPS is the sweet spot for them—smoother than 30, but without the visual compromise of 60.

Inventor

So Capcom originally said this was only coming to the PS5 Pro. What changed?

Model

They expanded it. The fact that they're bringing it to the standard PS5 and Xbox Series X suggests they found the hardware could handle it. It's a confidence move.

Inventor

Is 40 FPS actually noticeable compared to 30?

Model

Absolutely. The jump from 30 to 40 is significant—you feel the responsiveness immediately. It's not as smooth as 60, but it's a real improvement.

Inventor

Why is this mode so rare if it's useful?

Model

Most developers stick to the binary choice: quality or speed. A balanced mode requires more optimization work. Capcom seems willing to do that work here.

Inventor

What does it say about Monster Hunter Wilds that they need three different modes?

Model

It's a heavy game. They're being honest about that. Rather than forcing everyone into one compromise, they're letting players decide what matters most to them.

Fale Conosco FAQ