Mini Motorways Fans Vote on Next Map: Auckland, Lima, Singapore, or Vienna

You've been asking for these places. Now you decide which one we build.
Dinosaur Polo Club invites players to vote on the next Mini Motorways map from four community-requested cities.

In a small but meaningful gesture toward collaborative creation, Dinosaur Polo Club has invited the players of Mini Motorways to choose which city will be rendered next in miniature — Auckland, Lima, Singapore, or Vienna. Beginning May 15, the vote places the studio's creative roadmap in the hands of its community, acknowledging that years of player requests have earned a kind of democratic weight. It is a quiet reminder that in the space between developer and audience, something like partnership can take root.

  • After years of fielding city requests from players around the world, Dinosaur Polo Club found itself unable — or unwilling — to choose alone.
  • Four cities across four continents now compete for a place in the game: each one a distinct urban puzzle of water, density, history, or geology.
  • The vote opens May 15, and players are already weighing which city's traffic logic would make for the most compelling gameplay challenge.
  • Three cities will be left waiting when the vote closes — their futures uncertain, their fans hoping this is only the first of many such decisions.
  • The studio's move signals a broader shift in indie development, where community engagement shapes not just marketing but the actual content roadmap.

Dinosaur Polo Club is letting its players decide what comes next. Starting May 15, fans of Mini Motorways will vote on which city receives the game's next map — Auckland, Lima, Singapore, or Vienna — four finalists drawn from years of accumulated community requests spanning four continents.

Each city brings its own gameplay logic to the table. Auckland is hemmed in by volcanic terrain and two seas. Lima sprawls across desert land cut through by rivers. Singapore's hypermodern density demands ruthless efficiency. Vienna's imperial layout carries centuries of history into every intersection. The developers chose these four not arbitrarily, but because each would generate genuinely distinct strategic challenges.

What gives the vote its weight is the philosophy behind it. Rather than simply announcing a new map, the studio acknowledged that the decision had grown too communal to make alone. Players have spent enough time with the game to develop real preferences about which real-world cities they want miniaturized — and Dinosaur Polo Club is honoring that investment by distributing the choice.

The voting portal opens on the studio's website May 15. When it closes, one city will have secured its place in the game's future. The other three will wait — perhaps for another vote, perhaps indefinitely. For now, the outcome belongs entirely to the players.

Dinosaur Polo Club is handing the keys to its players. Starting May 15, fans of Mini Motorways will vote on which city gets the next map treatment, choosing from Auckland, Lima, Singapore, and Vienna. It's a straightforward act of democratic game design—four cities, one winner, decided entirely by the community.

The four finalists represent years of accumulated player requests. They span four continents and offer wildly different urban puzzles. Auckland sits on New Zealand's volcanic field, hemmed in by the Tasman Sea and the Pacific Ocean. Lima, Peru's second-largest city, sprawls across desert terrain carved by multiple rivers. Singapore is a dense, hypermodern economic powerhouse of over six million people. Vienna, the Austrian capital, spreads across the Danube's eastern bank, studded with imperial architecture and centuries of history.

Each city presents its own gameplay logic. Auckland's geography is defined by water and geology. Lima's rivers become infrastructure constraints. Singapore's sheer density demands ruthless efficiency. Vienna's imperial layout and historic character shape how traffic might flow through its streets. The developers clearly selected these four not at random but because each one would generate distinct strategic challenges for players trying to build functional road networks.

What makes this vote significant is that Dinosaur Polo Club didn't simply announce a new map. They acknowledged that after years of hearing which cities players wanted most, they couldn't decide alone. Rather than impose a choice, they're distributing the decision. The studio is saying, in effect: you've been asking for these places, and now you get to determine which one we build first.

This approach reflects a particular philosophy about indie game development—one where the community isn't just an audience but a collaborator in the creative roadmap. Mini Motorways has built its audience through accessibility and charm, and this vote is a way of honoring that relationship. Players invested enough time in the game to develop preferences about which real-world cities they want to see miniaturized and gamified. The studio is listening.

The voting portal opens May 15 on the Dinosaur Polo Club website. Between now and then, players will likely debate the merits of each option—which city's traffic patterns are most interesting, which one they've always wanted to see in the game, which offers the most novel design challenge. By the time voting closes, one city will have won a place in the game's future. The other three will wait, possibly indefinitely, or possibly for a future vote. For now, the choice belongs to the players.

With so many amazing options from around the globe, it was hard to determine a shortlist, but we whittled it down to a list of 4 cities that we think are worthy of your consideration.
— Dinosaur Polo Club
A Conversa do Hearth Outra perspectiva sobre a história
Inventor

Why does it matter that the studio is letting players vote rather than just deciding themselves?

Model

Because it signals that the players' preferences actually shape what gets built. After years of hearing which cities people wanted, the studio could have just picked one. Instead, they're saying your voice determines what comes next.

Inventor

Are these four cities fundamentally different from a game design perspective?

Model

Completely. Auckland's volcanic field and two oceans create one kind of constraint. Lima's rivers are a different problem. Singapore is about managing density at scale. Vienna is about navigating imperial architecture and history. Each one would require different solutions.

Inventor

How long have players been asking for these specific cities?

Model

Years. The studio says these four have been at the top of community requests and their own shortlists for a long time. They narrowed down from many more options to these four, but couldn't choose between them.

Inventor

What happens to the cities that don't win?

Model

That's unclear. They might come in a later vote, or they might stay on a wishlist indefinitely. For now, only one gets built.

Inventor

Does this voting model work for other indie studios?

Model

It's becoming more common. It's a way of building loyalty—players feel heard, and they're invested in the outcome because they helped choose it. It also gives the studio real data about what the community actually wants.

Inventor

What would make one city more appealing to vote for than another?

Model

Players might think about which one offers the most interesting traffic puzzle, or which city they've always wanted to see in the game, or which one they think the developers could make most beautiful. It's personal preference meeting game design.

Fale Conosco FAQ