His powers won't be static tools but rather forces that evolve
Remedy Entertainment ha fijado por fin una fecha concreta para Control Resonant: septiembre. El anuncio llegó durante un State of Play, donde el estudio presentó al mundo a Dylan Faden, hermano de Jesse y nuevo protagonista, quien deberá contener una catástrofe sobrenatural que amenaza Manhattan. Es el tipo de momento en que una franquicia decide hasta dónde está dispuesta a llegar, y Remedy parece haber respondido con ambición.
- Tras meses de silencio y ventanas de lanzamiento deliberadamente vagas, Remedy rompe la incertidumbre con una fecha oficial: septiembre.
- Manhattan está en caos: un AWE de escala sin precedentes exige un protagonista nuevo, Dylan Faden, cuya existencia era desconocida en la historia original.
- Los poderes de Dylan no son herramientas fijas sino fuerzas adaptativas, y esa fluidez redefine las mecánicas de combate respecto al primer juego.
- El tráiler mostró secuencias de acción más agresivas y dinámicas, generando una anticipación genuina entre los seguidores de la franquicia.
- La presencia de Jesse junto a Dylan en el metraje sugiere una narrativa entrelazada, aunque el peso de la acción recae sobre el nuevo protagonista.
Remedy Entertainment ha confirmado por fin la fecha de lanzamiento de Control Resonant: el juego llegará en septiembre. El anuncio se produjo durante un State of Play, donde el estudio mostró nuevo metraje de la secuela directa del Control original y despejó meses de incertidumbre para los fans que esperaban una ventana concreta.
El protagonista esta vez no es Jesse Faden, sino su hermano Dylan, un personaje ausente de la historia original. Dylan es la única persona capaz de detener un AWE —una de las catástrofes sobrenaturales características del universo del juego— que ha estallado en Manhattan, sumiendo la ciudad en el caos. Su posición es a la vez urgente y personal.
Lo que distingue a Dylan de su hermana es la naturaleza de sus poderes: no son herramientas estáticas, sino fuerzas que evolucionan y se adaptan a las amenazas que enfrenta. Esta fluidez es central en el diseño de juego que Remedy está construyendo, y el nuevo tráiler ofreció la primera mirada real a cómo se traduce en combate, con secuencias más agresivas y dinámicas que las del juego original.
El estudio ha dejado claro que Control Resonant no es una repetición de lo conocido. Jesse aparece junto a Dylan en el metraje, lo que apunta a una narrativa que entrelaza a ambos hermanos, aunque Dylan carga con el peso principal de la acción. Para quienes exploraron el extraño mundo burocrático y sobrenatural del primer Control, el regreso a ese universo con nuevas mecánicas y un nuevo protagonista representa una propuesta de peso.
Remedy Entertainment has finally pinned down when Control Resonant will arrive. The announcement came during a State of Play presentation, where the studio unveiled fresh footage of its direct sequel to the original Control—and set the release for September.
The wait for a concrete date had stretched on for months. Fans knew the game was coming, but the studio kept the launch window deliberately vague. Now, with the new trailer in hand, Remedy has lifted that curtain. What the footage showed was a game that builds on the foundation of the first Control but reaches further in almost every direction, particularly in the scope and intensity of its action sequences.
This time, players won't step into Jesse Faden's shoes. Instead, they'll control Dylan Faden—her brother, a figure who was absent from the original story. Dylan emerges as the only person capable of stopping an AWE, one of the game's signature supernatural catastrophes, that has erupted across Manhattan. The scale of the threat is immediate and personal: the city is in chaos, and Dylan is the one who has to contain it.
What makes Dylan's position different from Jesse's is the nature of his power. Like his sister before him, he possesses an extraordinary ability that shifts and adapts as circumstances demand. The game's mechanics will reflect this fluidity—his powers won't be static tools but rather forces that evolve and respond to the threats he faces. This adaptive quality is central to how Remedy is positioning the sequel's gameplay.
The studio has been clear that Control Resonant isn't simply a retread of familiar ground. The action design pushes past the boundaries that defined the original game, suggesting a more aggressive, dynamic combat experience. The new trailer gave players their first real look at how this plays out in practice, and the response has been one of genuine anticipation.
With the September launch now locked in, the countdown has begun. Remedy has spent considerable effort building out the world and the story around Dylan's emergence as a protagonist. The fact that Jesse appears alongside him in the footage suggests the narrative will weave both siblings' stories together, even if Dylan carries the primary weight of the action. For players who spent time in the original Control's strange, bureaucratic supernatural world, the prospect of returning to that universe with new mechanics and a new lead character represents a significant draw.
Citações Notáveis
Remedy will deliver an action game unlike few others, pushing well beyond the boundaries established in the first Control— Remedy Entertainment (via State of Play presentation)
A Conversa do Hearth Outra perspectiva sobre a história
Why did Remedy wait so long to announce the release date? Was there a reason for the silence?
Sometimes studios hold back on dates until they're confident they can hit them. A few months of uncertainty is better than a missed deadline that damages trust. The State of Play was the right moment—they had the trailer ready, the date locked, and a platform to reach the right audience all at once.
What's the significance of Dylan being Jesse's brother? Why not just make Jesse the protagonist again?
It shifts the story. Jesse was the outsider discovering this world. Dylan is someone who's been absent from it, which means his perspective is different. It also lets Remedy explore the mythology from a new angle—what does it mean that this family has these powers? There's narrative depth in that choice.
The trailer shows them working together. Does that mean it's a co-op game?
The source doesn't specify that. What we know is that Dylan is the playable character and that Jesse appears alongside him. Whether that's cooperative gameplay or just narrative overlap remains to be seen when the game launches.
You mentioned the powers adapt. How does that change the feel of combat?
In the original Control, Jesse's abilities were powerful but somewhat fixed. If Dylan's powers shift based on what he's facing, it means players have to stay flexible too. You can't just master one approach and coast through the game. Every encounter might demand something different from you.
Is this a big deal for the action game genre?
Remedy has always been thoughtful about how they blend action with narrative and atmosphere. If they've genuinely expanded what the action can do while keeping that DNA intact, then yes—it's worth paying attention to. September will tell us whether they pulled it off.